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Toxins Research is a division of the [[Research and Development]] department of the station. It is used to create bombs by mixing heated plasma with oxygen to cause an explosive reaction. These bombs can be used to destroy the [[Singularity]] if it is released, or, more commonly, to completely ruin the station when the bombs are left to traitors and idiots.
== Toxins Laboratory Guide ==


== Before you Begin ==
The '''Toxins Laboratory''' specializes in creating '''Tank Transfer Valve (TTV) bombs''' using precisely controlled gas mixtures. These devices exploit the exothermic reaction between '''plasma''' and '''oxygen''' under specific temperature and pressure conditions to generate controlled explosions for research purposes.
Before you even begin to create deadly bombs in the lab, there are a few things that are worth remembering:
# If you start a fire in the mixing chamber that is '''6,000 kelvins''' or higher, the reinforced walls of the mixing chamber '''will begin to melt'''. Once the melting process has begun, there will not be enough time for you to notice and run away. '''You will have a bad time'''.
# Ensure the mixing chamber and any pipes are completely empty before you start by using the Mixing Chamber Monitor.
# The bomb you're making needs to be, on mixing, above the '''plasma flashpoint''' of about '''100 degrees Celsius''' (or 373 kelvins). '''You do not need to have a super-heated bomb to create a large explosion!'''


Finally:
__TOC__
* Leave the release valves for each canister '''closed''' at all times unless you are filling up tanks. Gas will still flow from the canister into the pipes!


== Heating Gas ==
== Overview ==
First, you'll need to leave toxins, go up the hallway and through the purple doors into Toxins Storage. You'll want to grab '''2 Plasma canisters''' and '''an Oxygen canister''' for now.


Hit "Cycle to interior" to open the interior airlock of the mixing chamber, head inside and make sure '''both pumps''' are set to their '''default setting, about 101.25 kPa'''.
* Two tanks (e.g. plasma and oxygen) are attached to a [[Tank Transfer Valve]].
* An assembly (signaller, timer, or proximity sensor) is attached to trigger the valve.
* When the valve opens, gases merge into one tank; the mixture reacts and the tank '''ignite()''' proc runs.
* Explosion strength depends on '''fuel moles''' and the '''temperature''' of the mixed gas.


Using one of the Plasma canisters, fill the mixing chamber with '''two entire canisters of Plasma '''. Wrench the canister to the '''middle port''' and turn on the 'Air Mix to Port' on the floor so that 'Air Mix to Port' flashes in different colors. Once the canister is empty, turn off the 'Air Mix to Port' and disconnect the canister with a wrench. Swap out the canister and do it again.
== How TTV Bombs Work ==


The speed at which gases flow into and out of the Chamber depends on what the kPa is set to on the "Desirable Output Pressure" section of the gas pumps. The higher the pressure, the quicker the gas will flow. This is particularly useful for speeding up the process of emptying the Plasma canisters, though if the Oxygen canister is left attached for too long you may put too much Oxygen in the Chamber and end up will wall-melting temperatures. You will most likely have a bad time if you hit wall-melting temperatures.
=== Core Mechanics ===


Next, grab your '''Oxygen canister'''. Your goal is to put only a very small, minuscule amount of oxygen into the mixing chamber. Turn on the 'Air Mix to Port' for the middle port (as you did with the Plasma canisters) and connect the Oxygen canister '''for only 1 or 2 seconds''' (IF you set the Output Pressure to it's maximum). Remember, if you add too little oxygen, you can always add more, but if you add too much oxygen, you could have a potential headache.
* '''Fuel formula''' (from code): <code>fuel_moles = plasma_moles + (oxygen_moles ÷ 6)</code>
* '''Temperature thresholds''': When the valve opens, the merged gas temperature determines which formula applies and the maximum explosion type.
* '''Pressure''': Higher pressure in the tanks means more moles in the same volume; heating/cooling loops are used to achieve target pressures before transfer.


Ignite the chamber. It shouldn't burn for long if you've only added a small amount of oxygen.
=== Explosion Strength Calculation ===


While the fire is burning, grab one of the empty yellow canisters and drag it to the '''top port''' connected to the mixing chamber.
When the valve opens, gases merge into one tank. That tank’s '''ignite()''' uses:


Once the fire has burned out, pump a little bit of the resulting burned mix into your empty yellow canister. '''Check the meter's temperature before going on.''' If the temperature is at or above around '''200 C''', then '''do not''' add any more oxygen. You have your hot plasma.
{| class="wikitable" border="1" cellspacing="0" cellpadding="4"
* If the temperature is too low, pump that mix straight back into the mixing chamber. Then, add another tiny amount of oxygen. Repeat until you have Plasma/CO2 mix that is hot enough.
|-
! Mixed gas temperature
! Strength formula
! Max explosion type (code)
|-
| '''>400°C (673 K)'''
| strength = fuel_moles ÷ 15
| Full devastation (devastation, heavy, light, flash radii)
|-
| '''250–400°C (523–673 K)'''
| strength = fuel_moles ÷ 20
| Heavy damage (no devastation radius)
|-
| '''100–250°C (373–523 K)'''
| strength = fuel_moles ÷ 25
| Light damage only
|-
| '''<100°C (373 K)'''
| No explosion
| Gas release only (hotspot_expose)
|}


Once you're all done close off the transfer valves and disconnect your canisters.
For strength ≥1 the code calls <code>explosion(epicenter, devastation, heavy, light, flash)</code> with the appropriate radii derived from strength. Lower strength values use reduced or no explosion.


If in the event that your mixture stops flowing into the canister after only 100kPa or so, set the exit gas pump's "Desirable Output Pressure" to a higher kPa, MAX if necessary.
=== Key Chemical Properties ===


== Sealing the Deal: Setting Us up the Bomb ==
* '''Plasma''': Primary fuel. Heating (e.g. to ~450 K or higher) increases reactivity and helps exceed the 400°C threshold when mixed with oxygen.
Now you'll want to start off by dispensing '''one or two plasma tanks''', load it into the white air scrubber in the top right of the room, and get rid of all that plasma.
* '''Oxygen''': Oxidizer; counts as fuel at 1/6 efficiency (oxygen_moles ÷ 6). Cooling (e.g. to ~200 K) increases density so more moles fit in the tank.
* '''Temperature differential''': Cold oxygen + hot plasma in separate tanks maximize moles per tank; when mixed, temperature must be high enough for the desired tier (ideally >673 K for maximum effect).
* '''Plasma flashpoint''' (code define): 519 K (246°C) — used for autoignition in air; tank ignition uses the thresholds above.


Then, take the plasma tanks to the '''yellow canister''' that now has your hot plasma in it and fill the entire plasma tank with hot gas mix.
== Laboratory Procedure ==


Once you have the empty tanks, go and slot them into one of your yellow canisters, again making sure that the output pressure is at '''1013 kPa''', and fill them all up with hot gas mix.
=== Phase 1: Gas Preparation ===


Now take these tanks of heated gas and attach each one to a tank transfer valve. Once you've done that, head back to the tank dispenser.
# Attach tanks to the heating and cooling loops in the toxins lab.
# '''Oxygen tank''': Cool to ~200 K and fill to target pressure (e.g. ~900 kPa) so that when transferred, density is high. Cold O₂ gives more moles per tank.
# '''Plasma tank''': Heat to high temperature (e.g. ~450 K or higher) and fill to target pressure (e.g. ~2200 kPa). Hot plasma is the main fuel and helps the mix exceed 400°C when merged.
# Monitor pressure and temperature on the loop readouts; avoid exceeding tank rupture/fragment limits.


This time get an equal amount of '''oxygen tanks''' from the dispenser and keep them handy for a second. Take the Oxygen canister you got at the start of this section and take it to the top left of the room. Place the oxygen tank on top of the connector port next to the machine marked as '''gas cooling system''' and wrench it. Turn the temperature to 0 K, or as low as you can go, and turn on the machine until the oxygen is as cold as possible.
=== Phase 2: Assembly Construction ===


Get another '''EMPTY yellow canister''' and place it on the connector port south of the gas cooling system. Make sure to wrench it! Turn on the gas pump and analyze canister. It should be below -1C. Place one '''oxygen tank''' inside the yellow canister and set the release pressure to it's maximum setting, 1013 kPa. Finally, open the release valve and the oxygen tank should have very cold oxygen within it. Do the same to any other oxygen tanks you have.
# Set signaller frequency (and code, if used) for remote detonation.
# Note target strength or “KES” (e.g. for range testing) based on fuel_moles and intended temperature tier.
# Empty canisters as needed using a portable pump on the loop output.
# Fill the plasma and oxygen canisters from the loops to the desired pressures.
# Attach both tanks to the Tank Transfer Valve.
# Attach the trigger assembly (signaller, timer, or proximity sensor) and secure it.


Make sure the canister's release pressure is set to its maximum setting, 1013 kPa, before attempting to fill each tank. Now attach each to a transfer valve that already has a plasma tank on it and you'll have a bomb (or several).
=== Phase 3: Deployment ===


From here on you have 3 options: '''timers''', '''proximity sensors''' and '''remote signaling devices'''.<br>
# Move the TTV assembly to the test range or deployment location.
Each of these is a method of setting off your bomb. For your first bomb, you should probably use a remote signaling device or a timer. To attach a '''remote signaling device''' to a tank transfer valve you need to use a screwdriver on them before attaching it to the tank. In the case of '''proximity sensors''' or '''timers''', however, don't, because they come pre-ready for attachment. Grab a readied device and click on a tank transfer valve to attach it. All done! You have a bomb, ready for use.
# Arm the device (e.g. set timer or enable proximity).
# Detonate remotely via signaller, or let the timer/proximity trigger the valve. When the valve opens, gases merge and the tank ignites.


== Remote Signaling Devices ==
== Temperature Settings for Loops ==
Someone might click the remote signaling device while you have the bomb on assembly, so be prepared to '''quickly shove the bomb into the mass driver and detonate.'''


== Testing Your Creations ==
{| class="wikitable" border="1" cellspacing="0" cellpadding="4"
The toxins room has a nice built-in testing arena. If you head south, you should see a room with a console, two buttons, and a door above you. Go into the door above you and you will see a mass driver. '''Before you do anything, grab the Kinetic Energy Sensor located in the left room of the Toxin Mixing Room on the table, where you should also find the tank transfer valves, proximity sensors, and timers''' Just drop your bomb (and the Kinetic Energy Sensor) on the mass driver, make sure to set the timer if you've used one. After that, head south back into the console room and you will see the Launch-pad door-control button, which you press, and then the mass driver button, which you also press. After that, your bomb will head to the center of the toxin testing area. Then you click on the console, find the Toxin Room cameras, send the signal from another signaling device or wait for your timer, and enjoy seeing the result of your hard work in toxins.
|-
! Gas
! Target pressure (example)
! Target temperature (example)
! Purpose
|-
| '''O₂'''
| ~900 kPa
| ~200 K (−73°C)
| Dense oxidizer; more moles per tank
|-
| '''Plasma'''
| ~2200 kPa
| ~450 K (177°C)
| Primary fuel; hot mix for >400°C reaction
|}


== Notes ==
Exact values depend on loop design and map; the goal is high plasma moles, sufficient oxygen moles, and a mixed temperature above 673 K for maximum strength.
Seriously, '''don't''' go and randomly set these off on the station if you aren't a Syndicate or otherwise Antagonistic character, you'll probably get '''job-banned''' or '''permabanned'''. Even if you are a Syndicate/Antagonist, it's advised you ahelp (F1) before setting them off.


== Tank Pressure Limits (Code) ==


Staying below these avoids accidental rupture or fragmentation:
{| class="wikitable" border="1" cellspacing="0" cellpadding="4"
|-
! Limit
! Value (code)
! Effect
|-
| '''Leak'''
| 30 × 101.325 kPa ≈ 3039 kPa
| Tank starts leaking (integrity loss over time)
|-
| '''Rupture'''
| 40 × 101.325 kPa ≈ 4053 kPa
| Tank spills all contents; no explosion by itself
|-
| '''Fragment'''
| 50 × 101.325 kPa ≈ 5066 kPa
| Tank causes an explosion; range = (pressure − 5066) ÷ 1013.25 (then scaled to devastation/heavy/light/flash with caps)
|}
Recommended working pressure is well below 4053 kPa (e.g. ≤900 kPa in the reference guide) to keep a safety margin. Never exceed fragment pressure in normal operation.
== Explosion Radius Reference ==
Approximate relationship between mixed-gas pressure/strength and effect (for comparison with in-game testing). Exact radii depend on fuel_moles, temperature tier, and map bomb caps.
=== Low–Medium Range (400–600 kPa mixed / equivalent strength) ===
{| class="wikitable" border="1" cellspacing="0" cellpadding="4"
|-
! Pressure (approx)
! Explosion radius (approx)
|-
| 400 kPa
| 10
|-
| 430 kPa
| 11
|-
| 450 kPa
| 11
|-
| 470 kPa
| 14
|-
| 480 kPa
| 14
|-
| 550 kPa
| 17
|-
| 580 kPa
| 18
|-
| 590 kPa
| 18
|-
| 595 kPa
| 21
|-
| 600 kPa
| 21
|}
=== High Range (650–900 kPa) ===
{| class="wikitable" border="1" cellspacing="0" cellpadding="4"
|-
! Pressure (approx)
! Explosion radius (approx)
|-
| 650 kPa
| 22
|-
| 720 kPa
| 25
|-
| 760 kPa
| 28
|-
| 780 kPa
| 29
|-
| 790 kPa
| 29
|-
| 800 kPa
| 31
|-
| 820 kPa
| 31
|-
| 850 kPa
| 32
|-
| 870 kPa
| 35
|-
| 900 kPa
| 35
|}
== Key Observations & Advanced Theory ==
=== Optimal Pressure Thresholds ===
* '''~470 kPa''': First major efficiency jump (e.g. radius 11 → 14).
* '''~595 kPa''': Second efficiency spike (e.g. 18 → 21).
* '''~870 kPa''': High end; diminishing returns above this.
=== Pressure–Radius Scaling ===
* Linear growth at lower pressures; discrete “steps” at certain thresholds.
* At very high pressures, bomb caps (BOMBCAP_DVSTN_RADIUS, etc.) limit maximum radii regardless of strength.
=== Gas Mixing Theory ===
Explosion strength depends on '''fuel_moles''', not pressure alone:
:<code>fuel_moles = plasma_moles + (oxygen_moles ÷ 6)</code>
So plasma contributes 1:1 and oxygen at 1/6; maximizing plasma moles (high temperature, high pressure in the plasma tank) is most effective.
=== Temperature Differential Strategy ===
* '''Cold oxygen''' (e.g. 200 K): Maximizes moles in the O₂ tank for a given pressure.
* '''Hot plasma''' (e.g. 450 K+): Ensures the merged mixture is above 400°C (673 K) for the strongest formula (fuel_moles ÷ 15).
* Combined effect: More fuel moles and the right temperature tier for maximum yield.
=== Safety Considerations ===
* '''Tank rupture''': ~4053 kPa (40 atm) — contents vent, no explosion.
* '''Tank fragment''': ~5066 kPa (50 atm) — explosion; range scales with pressure above this.
* '''Fragment scale''': +1 range per ~1013 kPa (10 atm) above fragment threshold (before caps).
* '''Recommended maximum''': Keep working pressure well below 4053 kPa (e.g. ≤900 kPa) to avoid accidental rupture or fragmentation.
=== Optimization Guidelines ===
# Target ~595 kPa for a good balance of effect and safety.
# Push toward ~870 kPa only when maximum effect is required and procedures are strict.
# Monitor tank pressure; never exceed 4000 kPa in normal operation.
# Prioritize plasma quantity over oxygen (6:1 efficiency ratio).
# Maintain temperature differential (hot plasma, cold O₂) so the mix is >400°C when the valve opens.
=== Advanced Applications ===
* '''Research''': Controlled material or structure stress testing.
* '''Mining''': Precision rock excavation.
* '''Defense''': Area denial or demolition (where permitted by role/server rules).
* '''Engineering''': Controlled demolition or breach tests.
== Quick Reference ==
* '''Fuel''': fuel_moles = plasma + (oxygen ÷ 6)
* '''>400°C''': strength = fuel_moles ÷ 15 (full devastation)
* '''250–400°C''': strength = fuel_moles ÷ 20 (heavy)
* '''100–250°C''': strength = fuel_moles ÷ 25 (light)
* '''<100°C''': no explosion
* '''Rupture''': ~4053 kPa — '''Fragment''': ~5066 kPa
{{Gameplay guides}}
[[Category:Guides]]
[[Category:Guides]]
{{Gameplay guides}}
[[Category:Science]]

Latest revision as of 02:04, 4 March 2026

Toxins Laboratory Guide

The Toxins Laboratory specializes in creating Tank Transfer Valve (TTV) bombs using precisely controlled gas mixtures. These devices exploit the exothermic reaction between plasma and oxygen under specific temperature and pressure conditions to generate controlled explosions for research purposes.

Overview

  • Two tanks (e.g. plasma and oxygen) are attached to a Tank Transfer Valve.
  • An assembly (signaller, timer, or proximity sensor) is attached to trigger the valve.
  • When the valve opens, gases merge into one tank; the mixture reacts and the tank ignite() proc runs.
  • Explosion strength depends on fuel moles and the temperature of the mixed gas.

How TTV Bombs Work

Core Mechanics

  • Fuel formula (from code): fuel_moles = plasma_moles + (oxygen_moles ÷ 6)
  • Temperature thresholds: When the valve opens, the merged gas temperature determines which formula applies and the maximum explosion type.
  • Pressure: Higher pressure in the tanks means more moles in the same volume; heating/cooling loops are used to achieve target pressures before transfer.

Explosion Strength Calculation

When the valve opens, gases merge into one tank. That tank’s ignite() uses:

Mixed gas temperature Strength formula Max explosion type (code)
>400°C (673 K) strength = fuel_moles ÷ 15 Full devastation (devastation, heavy, light, flash radii)
250–400°C (523–673 K) strength = fuel_moles ÷ 20 Heavy damage (no devastation radius)
100–250°C (373–523 K) strength = fuel_moles ÷ 25 Light damage only
<100°C (373 K) No explosion Gas release only (hotspot_expose)

For strength ≥1 the code calls explosion(epicenter, devastation, heavy, light, flash) with the appropriate radii derived from strength. Lower strength values use reduced or no explosion.

Key Chemical Properties

  • Plasma: Primary fuel. Heating (e.g. to ~450 K or higher) increases reactivity and helps exceed the 400°C threshold when mixed with oxygen.
  • Oxygen: Oxidizer; counts as fuel at 1/6 efficiency (oxygen_moles ÷ 6). Cooling (e.g. to ~200 K) increases density so more moles fit in the tank.
  • Temperature differential: Cold oxygen + hot plasma in separate tanks maximize moles per tank; when mixed, temperature must be high enough for the desired tier (ideally >673 K for maximum effect).
  • Plasma flashpoint (code define): 519 K (246°C) — used for autoignition in air; tank ignition uses the thresholds above.

Laboratory Procedure

Phase 1: Gas Preparation

  1. Attach tanks to the heating and cooling loops in the toxins lab.
  2. Oxygen tank: Cool to ~200 K and fill to target pressure (e.g. ~900 kPa) so that when transferred, density is high. Cold O₂ gives more moles per tank.
  3. Plasma tank: Heat to high temperature (e.g. ~450 K or higher) and fill to target pressure (e.g. ~2200 kPa). Hot plasma is the main fuel and helps the mix exceed 400°C when merged.
  4. Monitor pressure and temperature on the loop readouts; avoid exceeding tank rupture/fragment limits.

Phase 2: Assembly Construction

  1. Set signaller frequency (and code, if used) for remote detonation.
  2. Note target strength or “KES” (e.g. for range testing) based on fuel_moles and intended temperature tier.
  3. Empty canisters as needed using a portable pump on the loop output.
  4. Fill the plasma and oxygen canisters from the loops to the desired pressures.
  5. Attach both tanks to the Tank Transfer Valve.
  6. Attach the trigger assembly (signaller, timer, or proximity sensor) and secure it.

Phase 3: Deployment

  1. Move the TTV assembly to the test range or deployment location.
  2. Arm the device (e.g. set timer or enable proximity).
  3. Detonate remotely via signaller, or let the timer/proximity trigger the valve. When the valve opens, gases merge and the tank ignites.

Temperature Settings for Loops

Gas Target pressure (example) Target temperature (example) Purpose
O₂ ~900 kPa ~200 K (−73°C) Dense oxidizer; more moles per tank
Plasma ~2200 kPa ~450 K (177°C) Primary fuel; hot mix for >400°C reaction

Exact values depend on loop design and map; the goal is high plasma moles, sufficient oxygen moles, and a mixed temperature above 673 K for maximum strength.

Tank Pressure Limits (Code)

Staying below these avoids accidental rupture or fragmentation:

Limit Value (code) Effect
Leak 30 × 101.325 kPa ≈ 3039 kPa Tank starts leaking (integrity loss over time)
Rupture 40 × 101.325 kPa ≈ 4053 kPa Tank spills all contents; no explosion by itself
Fragment 50 × 101.325 kPa ≈ 5066 kPa Tank causes an explosion; range = (pressure − 5066) ÷ 1013.25 (then scaled to devastation/heavy/light/flash with caps)

Recommended working pressure is well below 4053 kPa (e.g. ≤900 kPa in the reference guide) to keep a safety margin. Never exceed fragment pressure in normal operation.

Explosion Radius Reference

Approximate relationship between mixed-gas pressure/strength and effect (for comparison with in-game testing). Exact radii depend on fuel_moles, temperature tier, and map bomb caps.

Low–Medium Range (400–600 kPa mixed / equivalent strength)

Pressure (approx) Explosion radius (approx)
400 kPa 10
430 kPa 11
450 kPa 11
470 kPa 14
480 kPa 14
550 kPa 17
580 kPa 18
590 kPa 18
595 kPa 21
600 kPa 21

High Range (650–900 kPa)

Pressure (approx) Explosion radius (approx)
650 kPa 22
720 kPa 25
760 kPa 28
780 kPa 29
790 kPa 29
800 kPa 31
820 kPa 31
850 kPa 32
870 kPa 35
900 kPa 35

Key Observations & Advanced Theory

Optimal Pressure Thresholds

  • ~470 kPa: First major efficiency jump (e.g. radius 11 → 14).
  • ~595 kPa: Second efficiency spike (e.g. 18 → 21).
  • ~870 kPa: High end; diminishing returns above this.

Pressure–Radius Scaling

  • Linear growth at lower pressures; discrete “steps” at certain thresholds.
  • At very high pressures, bomb caps (BOMBCAP_DVSTN_RADIUS, etc.) limit maximum radii regardless of strength.

Gas Mixing Theory

Explosion strength depends on fuel_moles, not pressure alone:

fuel_moles = plasma_moles + (oxygen_moles ÷ 6)

So plasma contributes 1:1 and oxygen at 1/6; maximizing plasma moles (high temperature, high pressure in the plasma tank) is most effective.

Temperature Differential Strategy

  • Cold oxygen (e.g. 200 K): Maximizes moles in the O₂ tank for a given pressure.
  • Hot plasma (e.g. 450 K+): Ensures the merged mixture is above 400°C (673 K) for the strongest formula (fuel_moles ÷ 15).
  • Combined effect: More fuel moles and the right temperature tier for maximum yield.

Safety Considerations

  • Tank rupture: ~4053 kPa (40 atm) — contents vent, no explosion.
  • Tank fragment: ~5066 kPa (50 atm) — explosion; range scales with pressure above this.
  • Fragment scale: +1 range per ~1013 kPa (10 atm) above fragment threshold (before caps).
  • Recommended maximum: Keep working pressure well below 4053 kPa (e.g. ≤900 kPa) to avoid accidental rupture or fragmentation.

Optimization Guidelines

  1. Target ~595 kPa for a good balance of effect and safety.
  2. Push toward ~870 kPa only when maximum effect is required and procedures are strict.
  3. Monitor tank pressure; never exceed 4000 kPa in normal operation.
  4. Prioritize plasma quantity over oxygen (6:1 efficiency ratio).
  5. Maintain temperature differential (hot plasma, cold O₂) so the mix is >400°C when the valve opens.

Advanced Applications

  • Research: Controlled material or structure stress testing.
  • Mining: Precision rock excavation.
  • Defense: Area denial or demolition (where permitted by role/server rules).
  • Engineering: Controlled demolition or breach tests.

Quick Reference

  • Fuel: fuel_moles = plasma + (oxygen ÷ 6)
  • >400°C: strength = fuel_moles ÷ 15 (full devastation)
  • 250–400°C: strength = fuel_moles ÷ 20 (heavy)
  • 100–250°C: strength = fuel_moles ÷ 25 (light)
  • <100°C: no explosion
  • Rupture: ~4053 kPa — Fragment: ~5066 kPa