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All surgical procedures are handled primarily by two different variables:
All surgical procedures are handled primarily by two different variables:
# The '''[[Surgery#Surgical_Tools|Qualities]]''' a tool has. The higher the required quality a tool has, the more effective (fast) that tool will be.
# The '''[[Surgery#Surgical_Tools|Qualities]]''' a tool has. The higher the required quality a tool has, the more effective (fast) that tool will be.
# Your '''[[Stats|Biology]]''' stat. the higher it is, the less likely you are to fail a surgical procedure. Same rings true for any procedures on prosthetics, but with the '''[[Stats|Mechanical]]''' stat instead.
# Your '''[[Stats|Biology]]''' stat. The higher it is, the less likely you are to fail a surgical procedure. The same holds for procedures on prosthetics and robotic parts, but using the '''[[Stats|Mechanical]]''' stat instead.


Your Biology (or Mechanical in the case of prosthetics) statistic will determine how good you are at diagnosing patient's conditions. If you don't quite reach the requirements, the Surgical UI window will show with a single button called "Diagnose". Once you click it, you will begin to '''''attempt''''' to diagnose the patient's condition on the bodypart you're operating in. If successful, the information such as health and organs' integrity will display. If unsuccessful, you will have to try again and again until you make it, else you won't be able to perform most of the procedures detailed here.
Your Biology (or Mechanical for prosthetics/robotic parts) stat also affects diagnosis. If you do not meet the threshold, the Surgical UI shows a single '''"Diagnose"''' button. Click it to ''attempt'' to diagnose that bodypart; success reveals health, organ integrity, and conditions. If you fail, you can try again until you succeed—otherwise you cannot perform most procedures. At '''Expert''' level or above in the relevant stat, you diagnose immediately without a roll.


Only [[Medical Doctor]]s and the [[Chief Biolab Overseer]] are qualified to perform advanced surgery, but nothing bars [[Corpsman|Corpsmen]] or [[Roboticist]]s from doing so when no Doctors (or ideal conditions) are available.<br> Ideally, all surgical procedures require a set of proper Surgical Tools in the Operating Theatre, along with an Operating Table: [[File:Optable.gif]] and Anesthetics [[File:Medical_stand.png]]
Only [[Medical Doctor]]s and the [[Chief Biolab Overseer]] are qualified to perform advanced surgery (e.g. internal organ repair, facial restoration, bone grafting), but nothing bars [[Corpsman|Corpsmen]] or [[Roboticist]]s from doing so when no Doctors (or ideal conditions) are available.<br>
Ideally, all surgical procedures are done with proper Surgical Tools in the Operating Theatre, an Operating Table, and Anesthetics.


The patient must '''ALWAYS''' be sedated to perform surgery, both out of ethical practice and to not have them go through the horror of feeling their guts played with. The '''''ideal''''' way is through the use of Anesthetics [[File:Medical_stand.png]], but in case of not counting with them for whatever reason, using Soporifics ('''<u>NOT</u> CHLORAL HYDRATE. [[Guide_to_Chemistry#Soporific|SOPORIFIC]].''') is a viable alternative. If somehow lacking both <s>shame on you</s>, at least numb the patient's pain through the use of either [[Guide_to_Chemistry#Tramadol|Tramadol]], or better yet, [[Guide_to_Chemistry#Oxycodone|Oxycodone]]. <br>
The patient must '''ALWAYS''' be sedated to perform surgery, both as ethical practice and to avoid the trauma of feeling the procedure. The '''''ideal''''' method is Anesthetics. If unavailable, Soporifics ('''<u>NOT</u> CHLORAL HYDRATE. [[Guide_to_Chemistry#Soporific|SOPORIFIC]].''') are a viable alternative. If neither is available, at least numb pain with [[Guide_to_Chemistry#Tramadol|Tramadol]] or preferably [[Guide_to_Chemistry#Oxycodone|Oxycodone]].<br>
The '''sole''' exception to this rule are either [[Cht’mant]] (since they cannot feel pain, and most prefer to even watch the surgical procedures due to being <s>sick fucks</s> scared of impalement with metals), or people who specify either verbally or through their Medical Records to not undergo a state of unconsciousness during surgery, for whatever reason it might be (Preference, past trauma, religious purposes, etc). '''Always''' respect people's wishes first and foremost, as they have the [[Standard_Operating_Procedure#Right_to_Refuse_Treatment|right to refuse]].<br>
The '''sole''' exceptions are [[Cht'mant]] (they do not feel pain and many prefer to remain conscious during surgery) and patients who have specified—verbally or in Medical Records—that they do not wish to be unconscious (preference, trauma, religion, etc.). For those who refuse sedation but must stay still, use strong pain relief (e.g. [[Guide_to_Chemistry#Oxycodone|Oxycodone]]) and/or a '''paralytic''' such as [[Guide_to_Chemistry#Vecuronium_Bromide|Vecuronium Bromide]] so they cannot move during the procedure; the paralytic does not cause unconsciousness. '''Always''' respect the patient’s wishes; they have the [[Standard_Operating_Procedure#Right_to_Refuse_Treatment|right to refuse]].<br>
'''IF THE PATIENT IS *NOT* BUCKLED, YOU WILL MURDER THEM INSTEAD OF ATTEMPTING SURGERY STEPS!!'''
'''IF THE PATIENT IS *NOT* BUCKLED, YOU WILL HURT OR KILL THEM INSTEAD OF PERFORMING SURGERY STEPS!!'''


==Field Surgery==
==Field Surgery==
Generally, this should '''only''' be put into play if you are unable to reach Medbay or the operating rooms (e.g. Medbay is full of spiders, exploded or <s>both</s> otherwise on an expedition far outside the Colony) and surgery needs to be done ''immediately'' to save a patient's life, or return them to combat capabilities. Since you likely won't have a proper operating table at hand, a more serviceable option than the floor would be a Roller bed [[File:Rollerbed.png]], since it has the least chance of step failure outside properly suited surfaces. However, if even that convenience isn't an option, carrying around some metal to construct a Bed [[File:Bed.png]] on the fly should work, as long as the patient remains '''buckled''' to it.<br>
Use this only when Medbay or operating rooms are unreachable (e.g. overrun, destroyed, or on an expedition) and surgery is needed immediately. Without a proper operating table, use a Roller bed when possible (lowest step failure outside proper surfaces). If that is not available, build a Bed from metal so long as the patient stays '''buckled''' to it.<br>
If possible, remove their backpack, put a tank of anesthetic [[File:Anesthetics.png]] on their back and a breathing mask [[File:Breathingmask.png]]on their face, turn it on, and get to it. All of this is accomplished by dragging their character's sprite to yours, then clicking on the corresponding equipment slots with your hands empty.<br>
If possible, remove their backpack, put an anesthetic tank on their back and a breathing mask on their face, turn it on, and proceed. Drag their sprite to yours, then click the corresponding equipment slots with empty hands.<br>
If no anesthetic is supplied, refer to the use of Tramadol or Oxycodone, and tell them to look aside.
Without anesthetic, use Tramadol or Oxycodone and ask them to look away.


'''AGAIN, MAKE SURE THEY ARE *BUCKLED* TO THE BED/ROLLER BED OR YOU WILL HURT THEM INSTEAD!!!'''
'''AGAIN: ENSURE THEY ARE *BUCKLED* TO THE BED/ROLLER BED OR YOU WILL HURT THEM!!'''


==Self Surgery==
==Self Surgery==
You can also perform surgery on yourself (known as Self-Surgery), but it will require buckling yourself to a [[File:Chair.png]]'''chair''' instead of a bed. You won't be able to do this while unconscious, so at least medicate yourself with some [[Guide_to_Chemistry#Tramadol|strong]] [[Guide_to_Chemistry#Oxycodone|painkillers]] beforehand. And you can't also operate on your hand if your tool is the one holding it, so you can't open an incision on your right hand if your right hand is the one holding the scalpel!
You can perform surgery on yourself (Self-Surgery) by buckling yourself to a '''chair''' instead of a bed. You cannot do this while unconscious, so use strong [[Guide_to_Chemistry#Tramadol|painkillers]] or [[Guide_to_Chemistry#Oxycodone|Oxycodone]] first. You cannot operate on a hand with the tool held in that same hand (e.g. no incision on the right hand if the right hand holds the scalpel).
 
==Surgical Tools==
==Surgical Tools==
For the sake of easier classification and not listing every single item in the game, we will talk about [[Guide to Tools and Mods|Tool Qualities]] first.
For easier classification we use '''[[Guide to Tools and Mods|Tool Qualities]]'''. Each surgical step needs a tool with a given quality; higher quality means faster, more reliable steps.
Every surgical step requires a tool with a certain Tool Quality to work. The Qualities used in surgery are:
 
* '''Cutting/Laser Cutting'''
'''Qualities used in surgery:'''
*:- This handles incisions and facial reconstruction surgery.
* '''Cutting / Laser Cutting''' — Incisions and facial reconstruction. Laser cutting can make a clean incision that does not require a separate clamping step.
* '''Clamping'''
* '''Clamping''' — Stopping bleeding from incisions and extracting foreign objects or implants.
*:- This handles stopping the bleeding caused by incisions, and removal of objects.
* '''Retracting''' — Opening the surgery interface after an incision (opens the Surgical UI window).
* '''Retracting'''
* '''Bone setting''' — Setting a broken bone back into place (does not repair integrity damage by itself).
*:- This is used to open the surgery interface window on an open incision.
* '''Sawing''' — Amputation of organic limbs.
* '''Bone setting'''
* '''Cauterizing''' — Closing incisions and reattaching transplanted organic organs.
*:- This is used to set a damaged bone back in its proper place, without fixing the integrity damage.
* '''Hammering''' — Deliberately breaking bones (e.g. for certain repairs).
* '''Sawing'''
* '''Screw driving''' — Opening prosthetic hatches and fixing robotic organs; also used to attach prosthetic organs after insertion.
*:- This is used for amputation of organic limbs.
* '''Bolt turning''' — Disconnecting (amputating) robotic limbs.
* '''Cauterizing'''
* '''Prying''' — Removing objects from robotic limbs.
*:- This is used to cauterize and close surgical incisions cleanly, as well as recconecting transplanted organs.
* '''Bone grafting''' — Repairing integrity damage to bones (e.g. with Bone Gel).
* '''Hammering'''
* '''Drilling''' — Hardsuit removal (and similar procedures).
*:- This is used to purposedly break bones.
* '''Welding / Wire cutting''' — Repairing damage on robotic limbs and organs (with or without cable coils/nanopaste as alternatives where supported).
* '''Screw driving'''
 
*:- This is used for opening the hatch on prosthetic limbs, or fixing robotic organs.
* '''Bolt turning'''
*:- This is used to disconnect (i.e, Amputate) robotic limbs.
* '''Prying'''
*:- This is used to remove objects from a robotic limb.
* '''Bone grafting'''
*:- This is used to repair integral damage to bones.
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* [[File:Scalpel.png]] Scalpel
* Scalpel
* [[File:Hemostat.png]] Hemostat
* Hemostat
* [[File:Retractor.png]] Retractors
* Retractors
* [[File:Surgicalsaw.png]] Circular saw
* Circular saw
* [[File:Cautery.png]] Cautery
* Cautery
* [[File:Bonesetter.png]] Bone setter
* Bone setter
* [[File:Bonegel.png]] Bone gel
* Bone gel
* [[File:Anesthetics.png]] Anesthetics
* Anesthetics
* [[File:Autopsyscan.gif]] Autopsy scanner
* Autopsy scanner
* [[File:Latex.png]] Latex/Nitrile gloves
* Latex/Nitrile gloves
* [[File:Traumakit.png]] Advanced Trauma Kit
* Advanced Trauma Kit
* [[File:Burnkit.png]] Advanced Burn Kit
* Advanced Burn Kit
* [[File:Nanopaste.png]] Nanopaste
* Nanopaste
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*[[File:Cablecoil.png]] Cable Coil (See Robotic Limb Repair)
* Cable Coil (see Robotic Limb Repair)
*[[File:Wirecutters.png]] Wirecutters (Retracting, Bone setting)
* Wire cutters (Retracting, Bone setting)
*[[File:Freeman.png]] Crowbar (Prying, Hammering)
* Crowbar (Prying, Hammering)
*[[File:Welder.png]] Welding Tool (Welding, Cauterizing)
* Welding Tool (Welding, Cauterizing)
*[[File:Screwdriver.png]] Screwdriver (Screwdrivering, Bone setting)
* Screwdriver (Screw driving, Bone setting)
*[[File:Wrench.png]] Wrench (Bolt turning, Hammering)
* Wrench (Bolt turning, Hammering)
*[[File:Knife.png]] Any sharp object with Cutting quality.
* Any sharp object with Cutting quality
*[[File:Lighter.gif]] Any lighter or lit cigarette (Cauterizing)
* Lighter or lit cigarette (Cauterizing)
*[[File:Saw.png]] Any item with Sawing quality.
* Any item with Sawing quality
*[[File:Bandaid.png]] Bruise pack (As a trauma kit)
* Bruise pack (as trauma kit)
*[[File:Ointment.png]] Ointment (As a burn kit)
* Ointment (as burn kit)
*[[File:Superglue.png]] Superglue (For healing damaged bones)
* Superglue (bone grafting)
 
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The Soteria Medical Omnitool [[File: Omnitool.png]] is an excellent implant any respectable Medical Doctor or Corpsmen would love to have installed. It saves space by virtue of being an implant instead of having to carry around an entire Surgical Kit, and works as every tool on it just by clicking on the body (and choosing the steps from the prompt UI) or the Surgery UI window's buttons with it in hand! Only drawback is requiring a battery to function <s>,but it's said that there's a famed Greyson Positronics model that requires no battery at all...</s> Someone didn't like that and now even Greyson Medical Omnitools require batteries. Sad! (They're at least faster than Soteria ones...)
The Soteria Medical Omnitool is an excellent implant for Medical Doctors and Corpsmen. It acts as multiple surgical tools in one implant; use it on the bodypart (or the Surgery UI) to perform steps. It requires a battery to function.


==Preventing Infections==
==Preventing Infections==
'''ALWAYS''' wear Latex/Nitrile Gloves (or at least any kind of glove) and wash your hands before ('''AND AFTER''') every surgery. Failure to do so will result in giving your patient an infection which, if left untreated for a long time, can be <s>deadly</s> very inconveniencing. Make sure both your hands '''AND''' your tools are clean from blood '''''BEFORE''''' attempting surgery. Having a bottle spray filled with [[Guide_to_Chemistry#Sterilizine|Sterilizine]] handy does wonder for keeping infections away if proper sanitization fails. Just spray them with it it after you're done! [[File: Spray.png]]
'''ALWAYS''' wear Latex/Nitrile Gloves (or at least gloves) and wash your hands before '''AND AFTER''' every surgery. Otherwise you risk giving the patient an infection that can become very serious. Ensure both your hands '''AND''' your tools are free of blood '''BEFORE''' starting. A spray bottle of [[Guide_to_Chemistry#Sterilizine|Sterilizine]] is useful for sanitizing tools and surfaces.


==Preparing the Operating Theatre==
==Preparing the Operating Theatre==


* Open any of the lockers inside the room, take out an Anesthetics tank [[File:Anesthetics.png]] and slap it into the Medical Stand [[File:Medstand_empty.png]]
* Open a locker in the room, take an Anesthetics tank and place it on the Medical Stand.
* It should now look like this: [[File:Medical_stand.png]]
* Tighten the nut holding the tank with a Wrench from the locker by clicking the Medical Stand (with the tank attached) with the wrench.
* Tighten the nut holding the tank in place with a Wrench [[File:Wrench.png]] from the same locker, by clicking on the Medical Stand (with the Anesthetic tank attached) with it.


==Preparing a patient for surgery==
==Preparing a patient for surgery==


# Lay the patient on the Operating Table [[File:Optable.gif]] This will '''buckle''' them to it.
# Lay the patient on the Operating Table so they are '''buckled''' to it.
# Click and hold the Medical Stand's sprite [[File:Medical_stand.png]] then drag it unto the patient's sprite. <br> Make sure they are not wearing a mask, a cigarette, or holding anything on their mouths.<br> If there's a Blood Pack attached to the Medical Stand as well, you'll get a prompt on wich you want to connect: Blood pack or Mask.
# Click and hold the Medical Stand and drag it onto the patient. Ensure they are not wearing a mask, holding a cigarette, or anything in their mouth. If a Blood Pack is also on the Stand, you will be prompted to choose: Blood pack or Mask.
# Click on the Medical Stand's sprite with an empty hand, and select "Toggle Valve" to open or close the gas tank's valve, making them breathe in the anesthetics.
# Click the Medical Stand with an empty hand and choose "Toggle Valve" to open the gas so they breathe anesthetics.
# Right click the patient's sprite and Examine them, to ascertain that they are properly asleep.
# Right-click the patient and Examine them to confirm they are asleep.
# Start the surgical procedures
# Begin surgery.


If the patient is already dead <s>'''NANI?!'''</s>, forego the use of anesthesics entirely.<br>Don't forget to perform an Autopsy scan for research points!
If the patient is already dead, skip anesthetics. Remember to perform an Autopsy scan for research points where applicable.


=Surgical Procedures List=
=Surgical Procedures List=
There are many different types of surgeries that can be performed to save the life of a patient. The following list assumes the patient is already buckled to a surgical table/bed/roller bed and properly sedated.<br>
The list below assumes the patient is buckled to a surgical table/bed/roller bed and properly sedated (unless exempt).<br>


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==Opening a Surgical Incision==
==Opening a Surgical Incision==
<small><i>The first step to perform every single surgical procedure.</i></small>
<small><i>The first step for almost every surgical procedure.</i></small>
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# Aim for the body part you wish to operate [[File:Targethud.gif]]
# Aim at the bodypart you want to operate on # With a '''Scalpel''' (or any tool with '''Cutting''' quality), click the patient to make the incision.
# Click on the patient's sprite while holding a [[File:Scalpel.png]] '''Scalpel''', or a tool with Cutting quality, to start the incision.
# If you did '''not''' use a laser scalpel: with '''Hemostat''' (or '''Clamping''' quality), click the patient to stop the bleeding.
# Click on the patient with [[File:Hemostat.png]] '''Hemostat''' or a tool with Clamping quality in hand to stop the bleeding.
# With a  '''Retractor''' (or '''Retracting''' quality), click the patient to open the '''Surgery UI'''.
# Use the [[File:Retractor.png]] '''Retractor''', or a tool with Retracting quality, to open the surgical interface.
The Surgery UI is your main way to work '''inside''' a bodypart. After retracting, it shows that bodypart’s internal organs, conditions (e.g. Bleeding, Necrosis, Disfigured face), and actions (e.g. Separate/Attach, Mend, Graft, Amputate, Insert). Unless stated otherwise, steps are done via this UI or by clicking the patient with the right tool.
[[File:SurgeryUI.png|center|thumb|An example of the Surgery UI window. This is your main way to interact with internal organs of a patient.<br>Notice that the Diagnostics part will only show by default if your Biology/Mechanical skill is high enough, otherwise it will be replaced with a Diagnose button.]]
<br />
The Surgical UI interface is your main way to interact with everything '''inside''' a patient. Unless stated otherwise, all surgical steps are assumed to be performed on the body lying on your table rather than the options inside the Surgery UI window.
'''NOTE:''' With a  '''Laser Scalpel''' you may be offered a normal or laser-assisted incision. If you choose the laser option, you '''skip the Hemostat step''' (no separate clamping).
<br />
<br />
'''NOTE:''' If opening an incision with a  [[File:Scalpel3.png]] '''Laser Scalpel''', you will get a prompt in the form of a double button UI to do either a normal incision or a laser-assisted one. If you choose the latter (The red scalpel icon, bottom option), forego the Hemostat step entirely.<br>
If you leave and the Surgery UI closes, '''Examine''' the patient or use the Retractor again on the same bodypart to reopen it.
If for some reason you walk away from surgery and the Surgery UI closes, all you need to do is Examine the patient to open up the window again, or just use the Retractor once more, as long as you target the right bodypart.
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==Closing a Surgical Incision==
==Closing a Surgical Incision==
<small><i>The final step of '''ALL''' surgeries.</i></small>
<small><i>The final step of '''ALL''' surgeries on that bodypart.</i></small>
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# Aim for the body part with an open incision you wish to close [[File:Targethud.gif]]
# Aim at the bodypart that has an open incision.
# Use a [[File:Cautery.png]] '''Cautery''', or tool with Cauterizing quality on the patient to seal the incision.
# Use a '''Cautery''' (or tool with '''Cauterizing''' quality) on the patient to seal it. The Surgery UI will close when the incision is closed.
#: If you didn't manually close the surgery interface, it will automatically close itself at this point.
<br>
<br>
'''IMPORTANT:''' Always manually examine a patient to see if you forgot to close any incisions! An open bodypart should say that "They have an open incision on their (limb)".<br>Open incisions lead to pain for patients and possible infections!
'''IMPORTANT:''' Always Examine the patient to confirm no incisions are left open. An open bodypart will report something like "They have an open incision on their (limb)". Open incisions cause pain and infection risk.
 
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==Bone Setting and Repair==
==Bone Setting and Repair==
<small><i>Putting bones back the way they should be, and fixing their integrity damage.</i></small>
<small><i>Setting broken bones and repairing their integrity. Bones are internal organs (e.g. skull, ribcage, pelvis, humerus, femur) and appear in the Surgery UI.</i></small>
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# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the body part with a fracture [[File:Targethud.gif]]
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the bodypart with the damaged bone.
# On the surgical screen, click on "Mend" while holding a [[File:Bonesetter.png]] '''Bone Setter''' (or a tool with Bone setting quality) to set the bone in place if it's broken.
# In the Surgery UI, select the '''bone''' for that bodypart. Use '''"Mend"''' with a '''Bone Setter''' (or '''Bone setting''' quality) if the bone is broken.
# Click on "Graft" while holding a [[File:Bonegel.png]] '''Bone Gel''' (or a tool with Bone Grafting quality) to heal the damage to its integrity.
# Use '''"Graft"''' with '''Bone Gel''' (or '''Bone grafting''' quality) to repair integrity damage to the bone.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
<br>
[[File:Brokenbones.png]]<br>
<small><i>An example screenshot of a broken ribage.</small></i>
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==Tissue Reconstitution==
==Tissue Reconstitution==
<small><i>Healing massive ammounts of either Brute or Burn damage to prepare a corpse for revival.<br>Note that bodies with more than 400 Burn damage will require [[Guide_to_Chemistry#Ryetalyn|Ryetalyn]] to unhusk after this surgery to be properly revived.</i></small>
<small><i>Healing large Brute or Burn damage (e.g. to prepare a corpse for revival). Bodies with very high Burn damage may need [[Guide_to_Chemistry#Ryetalyn|Ryetalyn]] to unhusk before revival.</i></small>
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# Aim for the Chest [[File:Chest.png]]
# Aim at the Chest# [[Surgery#Opening_a_Surgical_Incision|Open an incision]]; retracting is optional if you are only applying kits to the body.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]], the Retracting step is optional since we won't be using the Surgery UI window.
# Click the patient’s '''body''' with a '''full''' '''Advanced Trauma Kit''' for Brute, or '''Advanced Burn Kit''' for Burn. '''Bruise Packs''' and '''Ointment''' can be used as weaker alternatives.
# Click on the patient's '''body''' sprite with a '''FULL'''* [[File:Traumakit.png]] '''Advanced Trauma Kit''' for healing Brute,<br>or [[File:Burnkit.png]] '''Advanced Burn Kit''' for Burns.
# Scan with a Health Analyzer; if Brute/Burn is still high (e.g. above ~100), repeat until the patient is in a safe range.
#: [[File:Bandaid.png]] '''Bruise Packs''' and [[File:Ointment.png]] '''Ointment''' can also be used on this step for Brute and Burn respectively.
# Scan the patient with your Health analyzer for an appropiate threshold for revival. If more than 100 Brute/Burn damage is present, repeat Step 3 until the patient is below that ammount.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
<br>
<br>
<pre>*If the Trauma Kit/Burn Kit isn't full (All five uses left) when performing this surgery, the surgery will consume time but will not work.</pre>
<pre>If the Trauma Kit or Burn Kit is not full when you perform this step, the surgery may use time but not heal.</pre>
<br>
'''THIS PROCEDURE CONSUMES USES OF THE KIT AND IS EXPENSIVE.'''
===IMPORTANT NOTE===
'''THIS SURGICAL STEP WILL CONSUME ALL 5 (FIVE) USES OF A SINGLE BURN OR TRAUMA KIT TO HEAL AROUND 100 DAMAGE. THIS IS A *VERY* EXPENSIVE PROCEDURE!!!'''
 
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==Internal Organs Repair==
==Internal Organ Repair==
<small><i>Mending damaged organs such as lungs, liver, kidneys, stomach and brain. This also applies for Muscles, Nerves and Blood Veins.</i></small>
<small><i>Repairing damaged internal organs (e.g. lungs, liver, kidneys, stomach, brain, muscles, nerves, blood vessels).</i></small>
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# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the body part with a damaged organ. [[File:Targethud.gif]]
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the bodypart that contains the damaged organ.
# Locate the damaged organ and click the Heal/Mend button while holding the corresponding tool in your hand:
# In the Surgery UI, select the damaged organ. To treat damage:
#* [[File:Traumakit.png]] '''Advanced Trauma Kit''' or [[File:Bandaid.png]] '''Bruise Pack''' for organic organs.
#* For '''organic''' organs: open '''Mods/Wounds''' on that organ and use '''Treat''' with an '''Advanced Trauma Kit''' or '''Bruise Pack''' (or use any Heal/Mend action shown for that organ with the same tools).
#* [[File:Screwdriver.png]] '''Screwdriver''' or [[File:Nanopaste.png]] '''Nanopaste''' for synthetic/robotic organs.
#* For '''synthetic/robotic''' organs: use '''Treat''' or the repair action with a '''Screwdriver''' or '''Nanopaste'''.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
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==Limb and Stump Amputation==
==Limb and Stump Amputation==
<small><i>This surgical step is '''required''' to [[Surgery#Limb_Replacement|replace a limb]] amputated through enough damage received that it left a stump in its place. Or to replace them with prosthetic variants.</i></small>
<small><i>Required before [[Surgery#Limb_Replacement|replacing a limb]] when the limb is a stump, or to replace it with a prosthetic.</i></small>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Aim for the limb or stump you wish to amputate [[File:Targethud.gif]]
# Aim at the limb or stump.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on it.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on it. If the patient has a stump on scans but you get "They're missing that limb!" when trying this, consider ahelp as it may be a bug.
#* '''IF THE PATIENT HAS A STUMP ON SCANS BUT YOU GET A "They're missing that limb!" MESSAGE WHEN ATTEMPTING THIS STEP, PLEASE AHELP AS IT MIGHT BE BUGGED.'''
# In the Surgery UI, scroll to the red '''Amputate''' (or '''Disconnect''' for robotic limbs) button.
# On the surgery window, scroll down to the bottom until you see the Amputate button in red.
# Click Amputate while holding a '''Surgical Saw''' (or '''Sawing''' quality). For a stump, bleeding is handled by this step.
# Click the Amputate button while holding a [[File:Surgicalsaw.png]] '''Surgical Saw''' (or tool with Sawing quality) in hand.
# You do not cauterize a missing limb; simply close the Surgery UI when done.
#* If the limb in question was a Stump, its bleeding will have stopped with this step.
# Manually close the Surgery UI window (as you won't be able to cauterize a limb that's missing!)
<br>
[[File:Amputate_Insert.png]]<br>
<small><i>These are the buttons you are looking for.</small></i>
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Limb Replacement==
==Limb Replacement==
<small><i>Replacing missing limbs with new ones. Yes, even the head.</i></small>
<small><i>Replacing missing limbs (including the head).</i></small>
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<div class="mw-collapsible-content">
If the patient has a stump, perform [[Surgery#Limb_and_Stump_Amputation|Stump Removal surgery]] first.
If there is a stump, do [[Surgery#Limb_and_Stump_Amputation|Stump Removal]] first.
# Aim for the patient's correct zone using the [[File:Targethud.gif]] Damage Zone:
# Aim at the correct zone: '''Chest''' for arm or head, '''Groin''' for leg.
#* If the missing limb is an Arm or the Head, aim for the Chest. [[File:Chest.png]]
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on that bodypart.
#* If the missing limb is a Leg, aim for the Groin. [[File:Groin.png]]
# In the Surgery UI, click '''Insert''' with the desired limb in hand (organic or prosthetic).
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the proper body part.
# Scroll down to the bottom of the Surgery UI window and click "Insert" with the desired limb in hand.
#* This limb can be a Prosthetic as well.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
 
If the inserted limb was previously amputated and still has an open incision, close that incision as well.
If the inserted limb was amputated before by less savory individuals, make sure to [[Surgery#Closing_a_Surgical_Incision|Close the incision]] on it too.
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<small><i>"My vision is augmented."</i></small>
<small><i>"My vision is augmented."</i></small>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Aim for the bodypart in wich you wish to insert the augmentation [[File:Targethud.gif]]
# Aim at the bodypart where the augmentation will go.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the proper body part. Some implants can only be installed on certain bodyparts:
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]]. Some implants only fit certain bodyparts (e.g. Subdermal Armor on Chest, Mechanical Muscles on Legs, Embedded HUDs on Head).
#* Subdermal Armor can only be installed on the Chest
# In the Surgery UI, click '''Insert''' with the implant in hand.
#* Mechanical Muscles can only be implanted on Legs
#* Embedded HUDs can only be implanted on the Head (No need to target the eyes!)
# Scroll down the Surgery UI window until you see the Insert button and click on it with the augment in hand.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
<br>
[[File:Amputate_Insert.png]]<br>
<small><i>These are the buttons you are looking for.</small></i><br>
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Foreign Object Removal==
==Foreign Object Removal==
<small><i>Removing embedded shrapnel and objects from the body, as well as Implants (most importantly Excelsior ones) and other stuff that shouldn't normally be inside a body...</i></small>
<small><i>Removing embedded shrapnel, implants (e.g. Excelsior), and other objects that do not belong inside the body.</i></small>
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<div class="mw-collapsible-content">
# Scan the patient on the Body Scanner to know the location of foreign objects. They will show up as "Unknown body present" on the corresponding bodypart. Printing the scan and keeping it handy is always recommended.
# Scan the patient on the Body Scanner to find foreign objects (they may show as "Unknown body" on a bodypart). Printing the scan helps.
# Aim for the implant/unknown body's location [[File:Targethud.gif]]
# Aim at the relevant bodypart. Excelsior implants are often in the Head.
#* When ordered by Blackshield to remove an Excelsior implant, they will most likely be located on the Head.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]].
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the proper body part.
# In the Surgery UI, select the object and click '''Extract''' while holding a '''Hemostat''' (or '''Clamping''' quality). For shrapnel, you can use the '''Remove shrapnel''' option in the UI.
# With your [[File:Hemostat.png]] '''Hemostat''' in hand (or a tool with Clamping quality), click on "Extract" below its icon on the Surgery UI window to excise it from the body.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Facial Reconstruction==
==Facial Reconstruction==
<small><i>When a person shows as "Unknown" or "<Name> (as "<Name>")" despite not having their face obscured, it means their vocal chords snapped or their face is most likely manged beyond recognition by severe blunt trauma. Examining a person will most likely tell at a glance that their face "looks horribly mangled!". This is how we make 'em pretty again.</i></small>
<small><i>When someone shows as "Unknown" or with a mangled face (e.g. "looks horribly mangled!" on Examine), or damaged vocal cords, this restores identity and speech.</i></small>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the patient's Head [[File:Target_Head.png]]
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the patient’s Head # In the Surgery UI, under '''Conditions''', find "Disfigured face" (or damaged vocal cords) and click '''Restore''' with a '''Scalpel''' or tool with '''Cutting''' quality.
#* In the Surgery UI window, on the right side below the head's integrity, the condition should show as "Disfigured face" or "Damaged vocal cords".
# Click on "Restore" while holding a [[File:Scalpel.png]] '''Scalpel''' or tool with Cutting quality on hand.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
<br>
<br>
[[File:Disfiguration.png]]<br>
<small><i>An example screenshot of a disfigured face. The text is selected for ease of readability.</small></i>
</div>
</div>
</div>
</div>


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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Organ Extraction/Transplant==
==Organ Extraction / Transplant==
<small><i>Removal and re-insertion of different organs.</i></small>
<small><i>Removing and re-inserting organs.</i></small>
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<div class="mw-collapsible-content">


'''Step one: Locating the organ'''
'''Locating organs (by bodypart):'''
# Aim for the appropiate organ's location:
* '''Head''' — Brain, Eyes, Skull (bone)
#* Head for Brain/Eyes
* '''Chest''' — Heart, Lungs, Stomach, Ribcage (bone)
#* Chest for Heart/Lungs/Stomach
* '''Groin''' — Appendix, Kidneys, Liver, Pelvis (bone)
#* Groin for Appendix/Kidneys/Liver
* Each bodypart also has muscles, nerves, blood vessels, and its corresponding bone (e.g. humerus, femur). All of these count as organs for extraction/transplant.


'''Extracting an organ:'''
'''Extracting an organ:'''
 
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the bodypart that contains the organ.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the desired bodypart containing the organ to remove, then:
# In the Surgery UI, select the organ:
## For the Bones, click on "Extract" with your [[File:Hemostat.png]] '''Hemostat''' or a tool with Clamping quality in hand.
## For '''bones''': click '''Extract''' with a '''Hemostat''' (or '''Clamping''' quality).
## For the rest of the organs, click on "Separate" with your [[File:Scalpel.png]] '''Scalpel''' or a tool with Cutting quality.
## For other organs: click '''Separate''' with a '''Scalpel''' (or '''Cutting''' quality), then click '''Extract''' with the Hemostat.
### Then click on "Extract" with your [[File:Hemostat.png]] '''Hemostat''' or tool with Clamping quality in hand to remove it.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
If the extracted organ is the Brain for borgification purposes, place it as soon as you can inside a [[File:MMI_empty.png]] '''Man-Machine Interface''' to preserve its integrity.<br> [[File:MMI_full.png]] <small><i>"Beep boop I appreciate it, meatbag."</small></i>
For borgification, place the brain in a '''Man-Machine Interface''' as soon as possible to preserve it.


'''Transplanting an organ:'''
'''Transplanting an organ:'''
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the correct bodypart the organ to transplant belongs to.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the correct bodypart.
# Scroll down to the bottom of the Surgery UI window and click "Insert" with the organ in hand.
# In the Surgery UI, click '''Insert''' with the organ in hand.
# The inserted organ should be at the bottom of the list now. Click on "Attach" with a [[File:Cautery.png]] '''Cautery''' or tool with Cauterizing quality in hand to '''properly''' attach it to the body and begin to do its job.
# The new organ appears in the list. Select it and click '''Attach''' with a '''Cautery''' (or '''Cauterizing''' quality) for organic organs, or a '''Screwdriver''' (or '''Screw driving''' quality) for prosthetic organs.
#* If the organ is Prosthetic in nature, use a [[File:Screwdriver.png]] '''Screwdriver''' or tool with Screwdriving quality instead.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
Note that '''every''' bodypart contains at least:
# Its corresponding bone (Skull, Ribcage, Pelvis, Humerus and Femur)
# Nerve synapses
# Muscles
# Blood Veins
'''All''' of these are considered '''"ORGANS"''' (Yes, EVEN the bones!) for the purposes of this surgical procedure and can be extracted the same way, with bones having a stronger difficulty compared to the rest of them.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Purging Toxins/Fixing Neural Degradation==
==Purging Toxins / Fixing Neural Degradation==
<small><i>This procedure cures all Toxin damage on a patient, whether alive or dead. It also fixes Neural Degradation on the brain caused by being dead for a long time. If a body died with 200 Toxin, and/or someone refuses to revive due to "Excessive neural degeneration", this is the surgery you're looking for.</i></small>
<small><i>Removes toxin damage and can help with neural degradation from long death. Use when a body has high Toxin and/or "Excessive neural degeneration" blocks revival.</i></small>
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<div class="mw-collapsible-content">
# Target the patient's Chest [[File: Chest.png]]
# Aim at the Chest# [[Surgery#Opening_a_Surgical_Incision|Open an incision]]; retracting is optional.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]], the Retracting step is optional since we won't be using the Surgery UI window.
# Use '''Nanopaste''' (or Purging Ichor where available) on the patient’s '''body''' to reduce toxin damage and neural degradation.
# Use [[File: Nanopaste.png]] '''Nanopaste''' on the patient's '''body''' to start removing toxin damage and fixing neural degradation.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
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==Autopsy==
==Autopsy==
<small><i>Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information. Remember to give a copy of the scans to Science for research points!</i></small>
<small><i>Examination of cadavers for cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy procedures]]. Give a copy of scans to Science for research points.</i></small>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Use your [[File:Scalpel.png]] '''Scalpel''' or tool with Cutting quality on '''EVERY SINGLE BODYPART:'''
# Use a '''Scalpel''' (or '''Cutting''' quality) on '''every bodypart''': Head, Chest, both arms, Groin, both legs.
#* Head
# Use a '''Hemostat''' (or '''Clamping''' quality) on each incised bodypart to stop bleeding (skip if you used a laser-assisted incision).
#* Chest
# Use the '''Autopsy Scanner''' on each incised bodypart.
#* Both arms
# Cauterize each bodypart with a '''Cautery''' (or '''Cauterizing''' quality).
#* Groin
# Use the '''Autopsy Scanner''' in hand (e.g. press Z or click it) to print an Autopsy Report.
#* Both legs
# Complete and hand in the report as in the [[Guide_to_Cadavers#Autopsy_Procedures|autopsy procedures]]. '''Give a copy to Science for research points.'''
# Use your [[File: Hemostat.png]] '''Hemostat''' or tool with Clamping quality on every bodypart you cut to stop the bleeding.
<br>
#* If you used a [[File: Scalpel3.png]] '''Laser Scalpel''' and selected the laser-assisted incision, skip this step.
For maximum accuracy and research gain, cut and scan '''every''' bodypart. If Science is unmanned, you can use a Science Tool from R&D (Misc) to scan the report and add points at the R&D console.
# Use the [[File:Autopsyscan.gif]] '''Autopsy Scanner''' on every single bodypart you cut.
# Cauterize every single bodypart with a [[File: Cautery.png]] '''Cautery''' or tool with Cauterizing quality.
# Use your [[File:Autopsyscan.gif]] '''Autopsy Scanner''' in-hand (press Z on hotkey mode, or click its sprite while it's on your hand) to print an Autopsy Report
# Hand this report attached to a written Autopsy report as stated on the [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]]
# '''Hand a copy of the Autopsy Report to Science for Research points.'''
 
The Autopsy Scanner will continue to spit the same patient's autopsy data in a sheet of paper unless a different body is scanned. Remember to always cut and scan '''EVERY''' bodypart for increased accuracy on its readouts, and maximizing research point gain out of them.<br> If no one is on science, print from Research & Development a Science Tool (it's on the Misc cathegory), and use it on the piece of paper to scan it for points, then use it on the RND computer console to add the points.
 
 
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Hardsuit Removal==
==Hardsuit Removal==
<small><i>The only way to remove a hardsuit out of a dead or unconscious person to be able to perform surgery on them.</i></small>
<small><i>Required to remove a hardsuit from a dead or unconscious person so you can perform surgery.</i></small>
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<div class="mw-collapsible-content">
'''THIS PROCEDURE RELIES ON THE [[Stats|MECHANICAL]] STAT AND IS THUS PREFERED TO BE PERFORMED BY ROBOTICISTS OR ARTIFICER'S GUILD MEMBERS. YOU, AS A DOCTOR, WILL MOST LIKELY FAIL THIS STEP MULTIPLE TIMES BEFORE SUCCEEDING. YOU HAVE BEEN WARNED.'''
'''THIS USES THE [[Stats|MECHANICAL]] STAT. ROBOTICISTS OR ARTIFICER'S GUILD MEMBERS ARE PREFERRED; DOCTORS MAY FAIL REPEATEDLY.'''
# Aim for the chest [[File: Chest.png]]
# Aim at the chest.
# Use a '''surgical drill''', or tool with Drilling quality to cut through the support systems.
# Use a '''surgical drill''' or tool with '''Drilling''' quality to cut through the support systems.
# Click and drag the patient's sprite to your character's sprite, and remove the Hardsuit Module from their Back slot.
# Drag the patient’s sprite to yours and remove the Hardsuit Module from their Back slot.
</div>
</div>
</div>
</div>


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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Bone Reinforcement==
==Bone Reinforcement (Bone Braces)==
<small><i>Are your bones too brittle? With this little surgery you can get '''stronger''' bones, at the cost of their weight hampering your walking speed.</i></small>
<small><i>Installing Bone Braces as an organ modification on a bone to strengthen it (at the cost of some movement speed).</i></small>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''THIS PROCEDURE RELIES ON THE [[Stats|MECHANICAL]] STAT AND IS THUS PREFERED TO BE PERFORMED BY ROBOTICISTS. YOU, AS A DOCTOR, WILL MOST LIKELY FAIL THIS STEP MULTIPLE TIMES BEFORE SUCCEEDING. YOU HAVE BEEN WARNED.'''<br>
# Aim at the bodypart whose bone you want to reinforce.
This procedure also requires the bone to be damaged (but not broken)
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] and open the Surgery UI.
# Aim for the bodypart that requires bone reinforcement [[File:Targethud.gif]]
# In the Surgery UI, click on the '''bone''' (e.g. ribcage, skull, femur) for that bodypart, then open '''Mods/Wounds''' to view that internal organ.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the bodypart in question.
# Click '''Attach''' and use '''Bone Braces''' in hand to install them as an organ modification on the bone.
# In the Surgery UI window, check the corresponding bodypart's bone:
#* If the bone is not broken, click on "Break" with a tool of Hammering quality:<br> A [[File: Freeman.png]] '''Crowbar''' or [[File: Wrench.png]] '''Wrench''' work just as fine as a [[File: Hammer.png]] '''Hammer''' would.
#* If the bone is broken, click on "Reinforce" while holding some [[File: Bone_braces.png]] '''Bone Braces''' in hand.
# If broken, set the bone back in place with a [[File: Bonesetter.png]] '''Bone setter''' or tool with Bone setting quality.
# Mend integrity damage to the bone by using an [[File: Traumakit.png]] '''Advanced Trauma Kit''' or a [[File: Bandaid.png]] '''Bruise pack'''.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
 
<br>
Bone Braces are an organ mod applied to the bone, not a separate “break then reinforce” procedure. They can be crafted or obtained from research/prosthesis designs.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Necrotic Tissue Excision (Sepsis Removal)==
==Necrotic Tissue Excision (Sepsis Removal)==
<small><i>When a patient's infection gets untreated for a long time, their external organs show signs of sepsis, or rotten body tissue, causing toxin damage over time. This surgery step is used to remove a Septic condition on an infected bodypart.</small></i>
<small><i>When infection is left untreated, a bodypart can become necrotic (dead tissue), causing toxin damage. This surgery removes the necrotic condition from that bodypart.</i></small>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Scan your patient on the Body Scanner to locate the Septic organ
# Use the Body Scanner to find the bodypart showing sepsis/necrosis.
# Inject 15 units of [[Guide_to_Chemistry#Spaceacillin|Spaceacillin]] (No more than 17 units) on the patient to treat their Infection, so that their germ accumulation begins to go down, and his infection levels decrease over time.
# Treat the underlying infection (e.g. inject 15–17 units of [[Guide_to_Chemistry#Spaceacillin|Spaceacillin]]) so germ levels can decrease.
# Once on the table, aim for the bodypart that contains the Septic organ [[File:Targethud.gif]]
# Aim at the affected bodypart.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the bodypart in question.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]].
# Click on the "Treat" button while holding a [[File:Scalpel.png]] '''Scalpel''' or tool with Cutting quality.
# In the Surgery UI, under '''Conditions''', find '''Necrosis''' and click '''Treat''' with a '''Scalpel''' (or '''Cutting''' quality).
#* Wait a bit. If the Necrosis shows once more, that means the infection level hasn't gone down to an acceptable threshold, and you will need to repeat this step.
# If necrosis reappears, the infection level may still be high; repeat infection treatment and/or surgery. Optionally spray the patient with [[Guide_to_Chemistry#Sterilizine|Sterilizine]] to help reduce germs.
#* '''OPTIONAL:''' Accelerate the process of lowering germs on the bodypart by spraying the body of your patient with a [[File:Spray.png]] '''Spray Bottle''' filled with [[Guide_to_Chemistry#Sterilizine|Sterilizine]].
# When necrosis no longer appears, [[Surgery#Closing_a_Surgical_Incision|close the incision]].
# Once the Necrosis stops showing on the Conditions window, [[Surgery#Closing_a_Surgical_Incision|close the incision]].
# Have the patient rest and monitor; give more Spaceacillin as needed until the infection is gone.
# Direct your patient to rest on the Recovery Wing, periodically scanning them on the Body Scanner and injecting additional Spaceacillin as necessary until the infection is fully gone.
 
<br>
<br>
 
Necrosis appears when the bodypart reaches a high infection stage (e.g. severe germ accumulation). There is no in-game readout of exact germ count; use the Body Scanner and response to treatment to judge progress.
[[File:Necrosis.png|center|frame|This is what will show up if infections are neglected for a long time!]]
 
<br>
 
Infections have multiple stages, and this condition shows up once an infected bodypart reaches Stage 3 and higher, wich code-wise means an accumulation of 1000 units (or more) of germs on a bodypart. Unless the bodypart in question gets its germ_count reduced to below that ammount, the Necrosis will continue to show on the Conditions window.<br>There is, sadly, no in-game way to see the germ count of a patient (other than assuming infection stages through the Body Scanner), so this procedure is guided more by intuition than anything else.
 
</div>
</div>
</div>
</div>


=Prosthetic Procedures for Roboticists=
=Prosthetic and Robotic Procedures=
For FBP and robotic organ repairs, refer to the [[Guide_to_Robotics#Repairing_Damage|Guide to Robotics]]
For FBP and robotic organ/limb repairs, see the [[Guide_to_Robotics#Repairing_Damage|Guide to Robotics]].


[[Category:guides]]
[[Category:guides]]
{{Gameplay guides}}
{{Gameplay guides}}

Latest revision as of 17:04, 4 March 2026


A Preface to Surgical Procedures

All surgical procedures are handled primarily by two different variables:

  1. The Qualities a tool has. The higher the required quality a tool has, the more effective (fast) that tool will be.
  2. Your Biology stat. The higher it is, the less likely you are to fail a surgical procedure. The same holds for procedures on prosthetics and robotic parts, but using the Mechanical stat instead.

Your Biology (or Mechanical for prosthetics/robotic parts) stat also affects diagnosis. If you do not meet the threshold, the Surgical UI shows a single "Diagnose" button. Click it to attempt to diagnose that bodypart; success reveals health, organ integrity, and conditions. If you fail, you can try again until you succeed—otherwise you cannot perform most procedures. At Expert level or above in the relevant stat, you diagnose immediately without a roll.

Only Medical Doctors and the Chief Biolab Overseer are qualified to perform advanced surgery (e.g. internal organ repair, facial restoration, bone grafting), but nothing bars Corpsmen or Roboticists from doing so when no Doctors (or ideal conditions) are available.
Ideally, all surgical procedures are done with proper Surgical Tools in the Operating Theatre, an Operating Table, and Anesthetics.

The patient must ALWAYS be sedated to perform surgery, both as ethical practice and to avoid the trauma of feeling the procedure. The ideal method is Anesthetics. If unavailable, Soporifics (NOT CHLORAL HYDRATE. SOPORIFIC.) are a viable alternative. If neither is available, at least numb pain with Tramadol or preferably Oxycodone.
The sole exceptions are Cht'mant (they do not feel pain and many prefer to remain conscious during surgery) and patients who have specified—verbally or in Medical Records—that they do not wish to be unconscious (preference, trauma, religion, etc.). For those who refuse sedation but must stay still, use strong pain relief (e.g. Oxycodone) and/or a paralytic such as Vecuronium Bromide so they cannot move during the procedure; the paralytic does not cause unconsciousness. Always respect the patient’s wishes; they have the right to refuse.
IF THE PATIENT IS *NOT* BUCKLED, YOU WILL HURT OR KILL THEM INSTEAD OF PERFORMING SURGERY STEPS!!

Field Surgery

Use this only when Medbay or operating rooms are unreachable (e.g. overrun, destroyed, or on an expedition) and surgery is needed immediately. Without a proper operating table, use a Roller bed when possible (lowest step failure outside proper surfaces). If that is not available, build a Bed from metal so long as the patient stays buckled to it.
If possible, remove their backpack, put an anesthetic tank on their back and a breathing mask on their face, turn it on, and proceed. Drag their sprite to yours, then click the corresponding equipment slots with empty hands.
Without anesthetic, use Tramadol or Oxycodone and ask them to look away.

AGAIN: ENSURE THEY ARE *BUCKLED* TO THE BED/ROLLER BED OR YOU WILL HURT THEM!!

Self Surgery

You can perform surgery on yourself (Self-Surgery) by buckling yourself to a chair instead of a bed. You cannot do this while unconscious, so use strong painkillers or Oxycodone first. You cannot operate on a hand with the tool held in that same hand (e.g. no incision on the right hand if the right hand holds the scalpel).

Surgical Tools

For easier classification we use Tool Qualities. Each surgical step needs a tool with a given quality; higher quality means faster, more reliable steps.

Qualities used in surgery:

  • Cutting / Laser Cutting — Incisions and facial reconstruction. Laser cutting can make a clean incision that does not require a separate clamping step.
  • Clamping — Stopping bleeding from incisions and extracting foreign objects or implants.
  • Retracting — Opening the surgery interface after an incision (opens the Surgical UI window).
  • Bone setting — Setting a broken bone back into place (does not repair integrity damage by itself).
  • Sawing — Amputation of organic limbs.
  • Cauterizing — Closing incisions and reattaching transplanted organic organs.
  • Hammering — Deliberately breaking bones (e.g. for certain repairs).
  • Screw driving — Opening prosthetic hatches and fixing robotic organs; also used to attach prosthetic organs after insertion.
  • Bolt turning — Disconnecting (amputating) robotic limbs.
  • Prying — Removing objects from robotic limbs.
  • Bone grafting — Repairing integrity damage to bones (e.g. with Bone Gel).
  • Drilling — Hardsuit removal (and similar procedures).
  • Welding / Wire cutting — Repairing damage on robotic limbs and organs (with or without cable coils/nanopaste as alternatives where supported).

Approved Surgical Tools:

  • Scalpel
  • Hemostat
  • Retractors
  • Circular saw
  • Cautery
  • Bone setter
  • Bone gel
  • Anesthetics
  • Autopsy scanner
  • Latex/Nitrile gloves
  • Advanced Trauma Kit
  • Advanced Burn Kit
  • Nanopaste

"Alternative" Tools:

  • Cable Coil (see Robotic Limb Repair)
  • Wire cutters (Retracting, Bone setting)
  • Crowbar (Prying, Hammering)
  • Welding Tool (Welding, Cauterizing)
  • Screwdriver (Screw driving, Bone setting)
  • Wrench (Bolt turning, Hammering)
  • Any sharp object with Cutting quality
  • Lighter or lit cigarette (Cauterizing)
  • Any item with Sawing quality
  • Bruise pack (as trauma kit)
  • Ointment (as burn kit)
  • Superglue (bone grafting)

The Soteria Medical Omnitool is an excellent implant for Medical Doctors and Corpsmen. It acts as multiple surgical tools in one implant; use it on the bodypart (or the Surgery UI) to perform steps. It requires a battery to function.

Preventing Infections

ALWAYS wear Latex/Nitrile Gloves (or at least gloves) and wash your hands before AND AFTER every surgery. Otherwise you risk giving the patient an infection that can become very serious. Ensure both your hands AND your tools are free of blood BEFORE starting. A spray bottle of Sterilizine is useful for sanitizing tools and surfaces.

Preparing the Operating Theatre

  • Open a locker in the room, take an Anesthetics tank and place it on the Medical Stand.
  • Tighten the nut holding the tank with a Wrench from the locker by clicking the Medical Stand (with the tank attached) with the wrench.

Preparing a patient for surgery

  1. Lay the patient on the Operating Table so they are buckled to it.
  2. Click and hold the Medical Stand and drag it onto the patient. Ensure they are not wearing a mask, holding a cigarette, or anything in their mouth. If a Blood Pack is also on the Stand, you will be prompted to choose: Blood pack or Mask.
  3. Click the Medical Stand with an empty hand and choose "Toggle Valve" to open the gas so they breathe anesthetics.
  4. Right-click the patient and Examine them to confirm they are asleep.
  5. Begin surgery.

If the patient is already dead, skip anesthetics. Remember to perform an Autopsy scan for research points where applicable.

Surgical Procedures List

The list below assumes the patient is buckled to a surgical table/bed/roller bed and properly sedated (unless exempt).

Opening a Surgical Incision

The first step for almost every surgical procedure.

  1. Aim at the bodypart you want to operate on # With a Scalpel (or any tool with Cutting quality), click the patient to make the incision.
  2. If you did not use a laser scalpel: with a Hemostat (or Clamping quality), click the patient to stop the bleeding.
  3. With a Retractor (or Retracting quality), click the patient to open the Surgery UI.

The Surgery UI is your main way to work inside a bodypart. After retracting, it shows that bodypart’s internal organs, conditions (e.g. Bleeding, Necrosis, Disfigured face), and actions (e.g. Separate/Attach, Mend, Graft, Amputate, Insert). Unless stated otherwise, steps are done via this UI or by clicking the patient with the right tool.
NOTE: With a Laser Scalpel you may be offered a normal or laser-assisted incision. If you choose the laser option, you skip the Hemostat step (no separate clamping).
If you leave and the Surgery UI closes, Examine the patient or use the Retractor again on the same bodypart to reopen it.

Closing a Surgical Incision

The final step of ALL surgeries on that bodypart.

  1. Aim at the bodypart that has an open incision.
  2. Use a Cautery (or tool with Cauterizing quality) on the patient to seal it. The Surgery UI will close when the incision is closed.


IMPORTANT: Always Examine the patient to confirm no incisions are left open. An open bodypart will report something like "They have an open incision on their (limb)". Open incisions cause pain and infection risk.

Bone Setting and Repair

Setting broken bones and repairing their integrity. Bones are internal organs (e.g. skull, ribcage, pelvis, humerus, femur) and appear in the Surgery UI.

  1. Open an incision on the bodypart with the damaged bone.
  2. In the Surgery UI, select the bone for that bodypart. Use "Mend" with a Bone Setter (or Bone setting quality) if the bone is broken.
  3. Use "Graft" with Bone Gel (or Bone grafting quality) to repair integrity damage to the bone.
  4. Close the incision.

Tissue Reconstitution

Healing large Brute or Burn damage (e.g. to prepare a corpse for revival). Bodies with very high Burn damage may need Ryetalyn to unhusk before revival.

  1. Aim at the Chest# Open an incision; retracting is optional if you are only applying kits to the body.
  2. Click the patient’s body with a full Advanced Trauma Kit for Brute, or Advanced Burn Kit for Burn. Bruise Packs and Ointment can be used as weaker alternatives.
  3. Scan with a Health Analyzer; if Brute/Burn is still high (e.g. above ~100), repeat until the patient is in a safe range.
  4. Close the incision.


If the Trauma Kit or Burn Kit is not full when you perform this step, the surgery may use time but not heal.

THIS PROCEDURE CONSUMES USES OF THE KIT AND IS EXPENSIVE.

Internal Organ Repair

Repairing damaged internal organs (e.g. lungs, liver, kidneys, stomach, brain, muscles, nerves, blood vessels).

  1. Open an incision on the bodypart that contains the damaged organ.
  2. In the Surgery UI, select the damaged organ. To treat damage:
    • For organic organs: open Mods/Wounds on that organ and use Treat with an Advanced Trauma Kit or Bruise Pack (or use any Heal/Mend action shown for that organ with the same tools).
    • For synthetic/robotic organs: use Treat or the repair action with a Screwdriver or Nanopaste.
  3. Close the incision.

Limb and Stump Amputation

Required before replacing a limb when the limb is a stump, or to replace it with a prosthetic.

  1. Aim at the limb or stump.
  2. Open an incision on it. If the patient has a stump on scans but you get "They're missing that limb!" when trying this, consider ahelp as it may be a bug.
  3. In the Surgery UI, scroll to the red Amputate (or Disconnect for robotic limbs) button.
  4. Click Amputate while holding a Surgical Saw (or Sawing quality). For a stump, bleeding is handled by this step.
  5. You do not cauterize a missing limb; simply close the Surgery UI when done.

Limb Replacement

Replacing missing limbs (including the head).

If there is a stump, do Stump Removal first.

  1. Aim at the correct zone: Chest for arm or head, Groin for leg.
  2. Open an incision on that bodypart.
  3. In the Surgery UI, click Insert with the desired limb in hand (organic or prosthetic).
  4. Close the incision.

If the inserted limb was previously amputated and still has an open incision, close that incision as well.

Inserting Implants and Toolsets

"My vision is augmented."

  1. Aim at the bodypart where the augmentation will go.
  2. Open an incision. Some implants only fit certain bodyparts (e.g. Subdermal Armor on Chest, Mechanical Muscles on Legs, Embedded HUDs on Head).
  3. In the Surgery UI, click Insert with the implant in hand.
  4. Close the incision.

Foreign Object Removal

Removing embedded shrapnel, implants (e.g. Excelsior), and other objects that do not belong inside the body.

  1. Scan the patient on the Body Scanner to find foreign objects (they may show as "Unknown body" on a bodypart). Printing the scan helps.
  2. Aim at the relevant bodypart. Excelsior implants are often in the Head.
  3. Open an incision.
  4. In the Surgery UI, select the object and click Extract while holding a Hemostat (or Clamping quality). For shrapnel, you can use the Remove shrapnel option in the UI.
  5. Close the incision.

Facial Reconstruction

When someone shows as "Unknown" or with a mangled face (e.g. "looks horribly mangled!" on Examine), or damaged vocal cords, this restores identity and speech.

  1. Open an incision on the patient’s Head # In the Surgery UI, under Conditions, find "Disfigured face" (or damaged vocal cords) and click Restore with a Scalpel or tool with Cutting quality.
  2. Close the incision.


Organ Extraction / Transplant

Removing and re-inserting organs.

Locating organs (by bodypart):

  • Head — Brain, Eyes, Skull (bone)
  • Chest — Heart, Lungs, Stomach, Ribcage (bone)
  • Groin — Appendix, Kidneys, Liver, Pelvis (bone)
  • Each bodypart also has muscles, nerves, blood vessels, and its corresponding bone (e.g. humerus, femur). All of these count as organs for extraction/transplant.

Extracting an organ:

  1. Open an incision on the bodypart that contains the organ.
  2. In the Surgery UI, select the organ:
    1. For bones: click Extract with a Hemostat (or Clamping quality).
    2. For other organs: click Separate with a Scalpel (or Cutting quality), then click Extract with the Hemostat.
  3. Close the incision.

For borgification, place the brain in a Man-Machine Interface as soon as possible to preserve it.

Transplanting an organ:

  1. Open an incision on the correct bodypart.
  2. In the Surgery UI, click Insert with the organ in hand.
  3. The new organ appears in the list. Select it and click Attach with a Cautery (or Cauterizing quality) for organic organs, or a Screwdriver (or Screw driving quality) for prosthetic organs.
  4. Close the incision.

Purging Toxins / Fixing Neural Degradation

Removes toxin damage and can help with neural degradation from long death. Use when a body has high Toxin and/or "Excessive neural degeneration" blocks revival.

  1. Aim at the Chest# Open an incision; retracting is optional.
  2. Use Nanopaste (or Purging Ichor where available) on the patient’s body to reduce toxin damage and neural degradation.
  3. Close the incision.

Autopsy

Examination of cadavers for cause of death. See autopsy procedures. Give a copy of scans to Science for research points.

  1. Use a Scalpel (or Cutting quality) on every bodypart: Head, Chest, both arms, Groin, both legs.
  2. Use a Hemostat (or Clamping quality) on each incised bodypart to stop bleeding (skip if you used a laser-assisted incision).
  3. Use the Autopsy Scanner on each incised bodypart.
  4. Cauterize each bodypart with a Cautery (or Cauterizing quality).
  5. Use the Autopsy Scanner in hand (e.g. press Z or click it) to print an Autopsy Report.
  6. Complete and hand in the report as in the autopsy procedures. Give a copy to Science for research points.


For maximum accuracy and research gain, cut and scan every bodypart. If Science is unmanned, you can use a Science Tool from R&D (Misc) to scan the report and add points at the R&D console.

Hardsuit Removal

Required to remove a hardsuit from a dead or unconscious person so you can perform surgery.

THIS USES THE MECHANICAL STAT. ROBOTICISTS OR ARTIFICER'S GUILD MEMBERS ARE PREFERRED; DOCTORS MAY FAIL REPEATEDLY.

  1. Aim at the chest.
  2. Use a surgical drill or tool with Drilling quality to cut through the support systems.
  3. Drag the patient’s sprite to yours and remove the Hardsuit Module from their Back slot.

Bone Reinforcement (Bone Braces)

Installing Bone Braces as an organ modification on a bone to strengthen it (at the cost of some movement speed).

  1. Aim at the bodypart whose bone you want to reinforce.
  2. Open an incision and open the Surgery UI.
  3. In the Surgery UI, click on the bone (e.g. ribcage, skull, femur) for that bodypart, then open Mods/Wounds to view that internal organ.
  4. Click Attach and use Bone Braces in hand to install them as an organ modification on the bone.
  5. Close the incision.


Bone Braces are an organ mod applied to the bone, not a separate “break then reinforce” procedure. They can be crafted or obtained from research/prosthesis designs.

Necrotic Tissue Excision (Sepsis Removal)

When infection is left untreated, a bodypart can become necrotic (dead tissue), causing toxin damage. This surgery removes the necrotic condition from that bodypart.

  1. Use the Body Scanner to find the bodypart showing sepsis/necrosis.
  2. Treat the underlying infection (e.g. inject 15–17 units of Spaceacillin) so germ levels can decrease.
  3. Aim at the affected bodypart.
  4. Open an incision.
  5. In the Surgery UI, under Conditions, find Necrosis and click Treat with a Scalpel (or Cutting quality).
  6. If necrosis reappears, the infection level may still be high; repeat infection treatment and/or surgery. Optionally spray the patient with Sterilizine to help reduce germs.
  7. When necrosis no longer appears, close the incision.
  8. Have the patient rest and monitor; give more Spaceacillin as needed until the infection is gone.


Necrosis appears when the bodypart reaches a high infection stage (e.g. severe germ accumulation). There is no in-game readout of exact germ count; use the Body Scanner and response to treatment to judge progress.

Prosthetic and Robotic Procedures

For FBP and robotic organ/limb repairs, see the Guide to Robotics.