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Guide to Xenobiology: Difference between revisions

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! Item !! Purpose !! Pro-Tip
! Item !! Purpose !! Pro-Tip
|-
|-
| '''Fire extinguisher''' || Primary Slime Killer || Move the slime into a corner so the water hits them fully.
| '''Xenofauna baton''' || Primary Culling Tool || '''Highly Recommended.''' The most reliable way to kill slimes. It stuns on the first hit and kills shortly after without damaging the body, ensuring maximum plort yield.
|-
|-
| '''Syringe / Dropper''' || Reagent Injection || Used to trigger reactions in '''slime plorts'''.
| '''Core Stopper Gun''' || Ranged Culling || '''Superior Control.''' Rapidly "stops" slime biological activity at a distance. Much safer than a baton as it allows you to cull from outside the cell or across a room while keeping the corpse intact.
|-
|-
| '''Slime baton''' || Melee Discipline || Stuns and disciplines slimes. Works on Prometheans.
| '''Fire extinguisher''' || Emergency Kill || '''Last Resort Only.''' While water is a "weakness," it is actually '''highly ineffective''' for professional culling. It deals damage slowly, creates slipping hazards, and often requires several refills to kill a single adult. Use only if a slime escape is imminent and your specialized tools are empty.
|-
|-
| '''Slime taser''' || Ranged Control || Works through windows. Shorter stun than the baton but safer.
| '''Syringe / Dropper''' || Reagent Injection || Used to trigger reactions in '''slime plorts'''.
|-
|-
| '''Welder & Mask''' || Maintenance || Essential for mending cracks in cell windows.
| '''Welder & Mask''' || Maintenance || Essential for mending cracks in cell windows.
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=== Optional Gear ===
=== Optional Gear ===
* '''Slime securitron:''' (Robotics) Optimized to fight and manage slimes automatically.
* '''Medibot:''' (Robotics) Provides healing if the lab is far from the Medical wing.
* '''Medibot:''' (Robotics) Provides healing if the lab is far from the Medical wing.
* '''Temperature gun:''' (R&D) The '''Cold''' setting can kill slimes at range, replacing the extinguisher.
* '''Temperature gun:''' (R&D) The '''Cold''' setting can kill slimes at range. Like water, it is significantly slower than specialized Xenobiology gear and should be used cautiously to avoid damaging the environment.


== Basics of Slime Care ==
== Basics of Slime Care ==
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1. Obtain '''Liquid Plasma''' (from the lab grinder).
1. Obtain '''Liquid Plasma''' (from the lab grinder).
2. Inject it into a '''Grey Plort''' to spawn a baby grey slime.
2. Inject it into a '''Grey Plort''' to spawn a baby grey slime.
=== Why Proper Culling Matters ===
Using a '''Slime Baton''' or '''Core Stopper''' ensures the slime dies in a state that allows for easy harvesting. While the '''Fire Extinguisher''' is effective at stopping a rampaging slime, the "brute force" nature of high-pressure water makes it much harder to salvage high-quality extracts. '''Always aim to baton or shoot slimes before they grow out of control.'''


=== General Rules ===
=== General Rules ===
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* '''"Slimes follow"'''
* '''"Slimes follow"'''
* '''"Slimes stop"'''
* '''"Slimes stop"'''
* '''"Slimes attack ''[Target]''"'''
* '''"Slimes attack [Target]"'''


== Quick Reference ==
== Quick Reference ==
* '''Primary Goal:''' Reach '''Dark Purple''' (Plasma) and '''Grey''' (Food).
* '''Primary Goal:''' Reach '''Dark Purple''' (Plasma) and '''Grey''' (Food).
* '''Safety First:''' Always have a fire extinguisher on your belt.
* '''Tools of Choice:''' Use the '''Slime Baton''' or '''Core Stopper''' for kills.
* '''Safety First:''' The extinguisher is for emergencies only.
* '''No Mixing:''' Keep colors separate to prevent ''Slime Wars''.
* '''No Mixing:''' Keep colors separate to prevent ''Slime Wars''.



Revision as of 16:21, 4 March 2026


Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of slimes, which are dangerous to handle without the right equipment. Slimes yield slime plorts (also called extracts) when processed after death; injecting reagents into a plort triggers reactions. The in-game book Slime plorts and reactions lists all plort reactions and links to this guide.

Familiarize Yourself

You and your slimes are typically located in a remote area referred to as Xenobiology.

  • The Lab: Located behind the main airlock. Contains multiple containment cells.
  • Containment Cells: Each cell usually has a disposals chute to safely give food to slimes and a lockdown button to shutter the glass.
  • Layout Tip: Use main cells when possible; isolation cells often lack the disposals/lockdown infrastructure.

Get Equipped

Essential Tools

Item Purpose Pro-Tip
Xenofauna baton Primary Culling Tool Highly Recommended. The most reliable way to kill slimes. It stuns on the first hit and kills shortly after without damaging the body, ensuring maximum plort yield.
Core Stopper Gun Ranged Culling Superior Control. Rapidly "stops" slime biological activity at a distance. Much safer than a baton as it allows you to cull from outside the cell or across a room while keeping the corpse intact.
Fire extinguisher Emergency Kill Last Resort Only. While water is a "weakness," it is actually highly ineffective for professional culling. It deals damage slowly, creates slipping hazards, and often requires several refills to kill a single adult. Use only if a slime escape is imminent and your specialized tools are empty.
Syringe / Dropper Reagent Injection Used to trigger reactions in slime plorts.
Welder & Mask Maintenance Essential for mending cracks in cell windows.

Optional Gear

  • Medibot: (Robotics) Provides healing if the lab is far from the Medical wing.
  • Temperature gun: (R&D) The Cold setting can kill slimes at range. Like water, it is significantly slower than specialized Xenobiology gear and should be used cautiously to avoid damaging the environment.

Basics of Slime Care

Getting Started

You usually start with grey slime plorts. 1. Obtain Liquid Plasma (from the lab grinder). 2. Inject it into a Grey Plort to spawn a baby grey slime.

Why Proper Culling Matters

Using a Slime Baton or Core Stopper ensures the slime dies in a state that allows for easy harvesting. While the Fire Extinguisher is effective at stopping a rampaging slime, the "brute force" nature of high-pressure water makes it much harder to salvage high-quality extracts. Always aim to baton or shoot slimes before they grow out of control.

General Rules

  • The Grey Line: Always keep one cell dedicated to grey slimes. They provide Monkey Cubes (Blood + Grey Plort).
  • Isolation: Never put more than one color in a cell. Slimes of different colors fight, making management impossible.
  • Steroids: Plorts usually have 1 use. Injecting a Slime Steroid Agent increases this to 3 uses.

Slime Plort Reactions

Standard reactions require 1u of reagent. Reactions with specific amounts are noted (e.g., 5u).

Colour Plasma Blood Water Other
Grey Baby Grey Slime 3x Monkey Cubes Blattedin → Roach Cubes; Pararein → Spiderlings
Green Mutagen Genetics Purger
Metal Steel + Plasteel Plastic (10 sheets) Radium (5u) → Uranium
Gold Gold Bars Nutriment (5u) → Honey
Silver Flash + Food Nutriment (5u) → Enzyme; Uranium (5u) → Silver + Tritium
Blue Glass + Plasma Glass Frost Oil
Dark Blue Delayed Cold Snap Honey (5u) → Pure Slime Jelly
Orange Mass Fire (Danger!) Pepper Spray Fire/Pressure Resist Jar
Yellow Shock Resist Jar EMP (Danger!) Slime Lights
Purple Slime Steroid Jar Sugar → Slime Jelly
Dark Purple Plasma Sheets Au+Ag+U (1u) → Random Mod
Red Glycerol Enrage Slimes Speed Jar Frost Oil → Osmium/Metallic Hydrogen
Pink Honey (5u) → Docility Jars
Black Mutagen (1u) → Random Baby Slime
Oil Explosion (Danger!) Thermal Vision Mod Space Lube (5u) → Non-slip Soles
Light Pink Plasticide (5u) → Pistol; Wood Pulp (10u) → Bat
Adamantine Golem Rune Slime Jelly (1u) → Diamonds + Biomatter; Au+Ag+U (1u) → Platinum

Slime Protection

Slimes can harm you in several ways. Match your gear to the slime:

  • Bio Suits: Reduces damage from glomping and blocks chemical injections.
  • Fire Suits: For Orange slimes or when Dark Purple slimes ignite plasma.
  • Bomb Suits: Essential when handling Oil slimes.
  • Radiation Suits: Required for Green slimes or uranium processing.

Slime Psychology

Discipline vs. Obedience

  • Discipline: Using a baton on a slime makes it stop attacking.
  • Obedience: Disciplining a slime while it is attacking someone (justified) increases obedience. High obedience makes discipline last longer.
  • Resentment: Disciplining a slime for no reason (unjustified) builds resentment. Too much resentment leads to Rage.

Commands

If a slime is obedient or likes you, you can use voice commands:

  • "Slimes follow"
  • "Slimes stop"
  • "Slimes attack [Target]"

Quick Reference

  • Primary Goal: Reach Dark Purple (Plasma) and Grey (Food).
  • Tools of Choice: Use the Slime Baton or Core Stopper for kills.
  • Safety First: The extinguisher is for emergencies only.
  • No Mixing: Keep colors separate to prevent Slime Wars.