Guide to Xenobiology: Difference between revisions
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Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of '''slimes''', which are dangerous to handle without the right equipment. Slimes yield | Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of '''slimes''', which are dangerous to handle without the right equipment. Slimes yield '''slime plorts''' (also called extracts) when processed after death; injecting reagents into a plort triggers reactions. The in-game book '''Slime plorts and reactions''' lists all plort reactions and links to this guide. | ||
== Familiarize Yourself == | == Familiarize Yourself == | ||
You and your slimes are typically located in a remote area referred to as Xenobiology. | You and your slimes are typically located in a remote area referred to as '''Xenobiology'''. | ||
* '''The Lab:''' Located behind the main airlock. Contains multiple containment cells. | |||
* '''Containment Cells:''' Each cell usually has a '''disposals chute''' to safely give food to slimes and a '''lockdown''' button to shutter the glass. | |||
* '''Layout Tip:''' Use main cells when possible; isolation cells often lack the disposals/lockdown infrastructure. | |||
== Get Equipped == | == Get Equipped == | ||
=== Essential Tools === | |||
{| class="wikitable" style="width:100%;" | |||
! Item !! Purpose !! Pro-Tip | |||
|- | |||
| '''Fire extinguisher''' || Primary Slime Killer || Move the slime into a corner so the water hits them fully. | |||
|- | |||
| '''Syringe / Dropper''' || Reagent Injection || Used to trigger reactions in '''slime plorts'''. | |||
|- | |||
| '''Slime baton''' || Melee Discipline || Stuns and disciplines slimes. Works on Prometheans. | |||
|- | |||
| '''Slime taser''' || Ranged Control || Works through windows. Shorter stun than the baton but safer. | |||
|- | |||
| '''Welder & Mask''' || Maintenance || Essential for mending cracks in cell windows. | |||
|} | |||
=== Optional Gear === | |||
* | * '''Slime securitron:''' (Robotics) Optimized to fight and manage slimes automatically. | ||
* '''Medibot:''' (Robotics) Provides healing if the lab is far from the Medical wing. | |||
* '''Temperature gun:''' (R&D) The '''Cold''' setting can kill slimes at range, replacing the extinguisher. | |||
* | |||
* | |||
== Basics of Slime Care == | == Basics of Slime Care == | ||
You usually start with | === Getting Started === | ||
You usually start with '''grey slime plorts'''. | |||
1. Obtain '''Liquid Plasma''' (from the lab grinder). | |||
2. Inject it into a '''Grey Plort''' to spawn a baby grey slime. | |||
=== General Rules === | |||
* '''The Grey Line:''' Always keep one cell dedicated to grey slimes. They provide '''Monkey Cubes''' (Blood + Grey Plort). | |||
* '''Isolation:''' Never put more than one color in a cell. Slimes of different colors fight, making management impossible. | |||
* '''Steroids:''' Plorts usually have '''1 use'''. Injecting a '''Slime Steroid Agent''' increases this to 3 uses. | |||
== Slime Plort Reactions == | |||
''Standard reactions require 1u of reagent. Reactions with specific amounts are noted (e.g., 5u).'' | |||
{| class="wikitable sortable" style="text-align: center; width:100%;" | |||
! Colour !! scope="col" | Plasma !! scope="col" | Blood !! scope="col" | Water !! scope="col" | Other | |||
== | |||
|- | |- | ||
! | ! Grey | ||
| Baby Grey Slime || 3x Monkey Cubes || — || Blattedin → Roach Cubes; Pararein → Spiderlings | |||
|- | |- | ||
| | ! Green | ||
| Mutagen || — || Genetics Purger || — | |||
|- | |- | ||
| | ! Metal | ||
| Steel + Plasteel || — || Plastic (10 sheets) || Radium (5u) → Uranium | |||
|- | |- | ||
| | ! Gold | ||
| Gold Bars || — || — || Nutriment (5u) → Honey | |||
|- | |- | ||
| | ! Silver | ||
| Flash + Food || — || — || Nutriment (5u) → Enzyme; Uranium (5u) → Silver + Tritium | |||
|- | |- | ||
| | ! Blue | ||
| Glass + Plasma Glass || — || Frost Oil || — | |||
|- | |- | ||
| | ! Dark Blue | ||
| Delayed Cold Snap || — || — || Honey (5u) → Pure Slime Jelly | |||
|- | |- | ||
| | ! Orange | ||
| Mass Fire (Danger!) || Pepper Spray || Fire/Pressure Resist Jar || — | |||
|- | |- | ||
| | ! Yellow | ||
| Shock Resist Jar || EMP (Danger!) || Slime Lights || — | |||
|- | |- | ||
| | ! Purple | ||
| Slime Steroid Jar || — || — || Sugar → Slime Jelly | |||
|- | |- | ||
| | ! Dark Purple | ||
| Plasma Sheets || — || — || Au+Ag+U (1u) → Random Mod | |||
|- | |- | ||
| | ! Red | ||
| Glycerol || Enrage Slimes || Speed Jar || Frost Oil → Osmium/Metallic Hydrogen | |||
|- | |- | ||
| | ! Pink | ||
| — || — || — || Honey (5u) → Docility Jars | |||
|- | |- | ||
| | ! Black | ||
| — || — || — || Mutagen (1u) → Random Baby Slime | |||
|- | |- | ||
| | ! Oil | ||
| Explosion (Danger!) || — || Thermal Vision Mod || Space Lube (5u) → Non-slip Soles | |||
|- | |- | ||
| | ! Light Pink | ||
| — || — || — || Plasticide (5u) → Pistol; Wood Pulp (10u) → Bat | |||
|- | |- | ||
| | ! Adamantine | ||
| | | Golem Rune || — || — || Slime Jelly (1u) → Diamonds + Biomatter; Au+Ag+U (1u) → Platinum | ||
| | |||
|} | |} | ||
== Slime Protection == | == Slime Protection == | ||
Slimes can harm you in several ways | Slimes can harm you in several ways. Match your gear to the slime: | ||
* '''Bio Suits:''' Reduces damage from ''glomping'' and blocks chemical injections. | |||
* | * '''Fire Suits:''' For '''Orange''' slimes or when '''Dark Purple''' slimes ignite plasma. | ||
* | * '''Bomb Suits:''' Essential when handling '''Oil''' slimes. | ||
* | * '''Radiation Suits:''' Required for '''Green''' slimes or uranium processing. | ||
* | |||
== Slime Psychology == | == Slime Psychology == | ||
=== Discipline vs. Obedience === | |||
* '''Discipline:''' Using a baton on a slime makes it stop attacking. | |||
* '''Obedience:''' Disciplining a slime while it is attacking someone (''justified'') increases obedience. High obedience makes discipline last longer. | |||
* '''Resentment:''' Disciplining a slime for no reason (''unjustified'') builds resentment. Too much resentment leads to '''Rage'''. | |||
=== | === Commands === | ||
If a slime is obedient or likes you, you can use voice commands: | |||
* '''"Slimes follow"''' | |||
* '''"Slimes stop"''' | |||
* '''"Slimes attack ''[Target]''"''' | |||
== Reference == | == Quick Reference == | ||
* | * '''Primary Goal:''' Reach '''Dark Purple''' (Plasma) and '''Grey''' (Food). | ||
* | * '''Safety First:''' Always have a fire extinguisher on your belt. | ||
* '''No Mixing:''' Keep colors separate to prevent ''Slime Wars''. | |||
{{Gameplay guides}} | {{Gameplay guides}} | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Research Locations]] | [[Category:Research Locations]] | ||
Revision as of 16:18, 4 March 2026
Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of slimes, which are dangerous to handle without the right equipment. Slimes yield slime plorts (also called extracts) when processed after death; injecting reagents into a plort triggers reactions. The in-game book Slime plorts and reactions lists all plort reactions and links to this guide.
Familiarize Yourself
You and your slimes are typically located in a remote area referred to as Xenobiology.
- The Lab: Located behind the main airlock. Contains multiple containment cells.
- Containment Cells: Each cell usually has a disposals chute to safely give food to slimes and a lockdown button to shutter the glass.
- Layout Tip: Use main cells when possible; isolation cells often lack the disposals/lockdown infrastructure.
Get Equipped
Essential Tools
| Item | Purpose | Pro-Tip |
|---|---|---|
| Fire extinguisher | Primary Slime Killer | Move the slime into a corner so the water hits them fully. |
| Syringe / Dropper | Reagent Injection | Used to trigger reactions in slime plorts. |
| Slime baton | Melee Discipline | Stuns and disciplines slimes. Works on Prometheans. |
| Slime taser | Ranged Control | Works through windows. Shorter stun than the baton but safer. |
| Welder & Mask | Maintenance | Essential for mending cracks in cell windows. |
Optional Gear
- Slime securitron: (Robotics) Optimized to fight and manage slimes automatically.
- Medibot: (Robotics) Provides healing if the lab is far from the Medical wing.
- Temperature gun: (R&D) The Cold setting can kill slimes at range, replacing the extinguisher.
Basics of Slime Care
Getting Started
You usually start with grey slime plorts. 1. Obtain Liquid Plasma (from the lab grinder). 2. Inject it into a Grey Plort to spawn a baby grey slime.
General Rules
- The Grey Line: Always keep one cell dedicated to grey slimes. They provide Monkey Cubes (Blood + Grey Plort).
- Isolation: Never put more than one color in a cell. Slimes of different colors fight, making management impossible.
- Steroids: Plorts usually have 1 use. Injecting a Slime Steroid Agent increases this to 3 uses.
Slime Plort Reactions
Standard reactions require 1u of reagent. Reactions with specific amounts are noted (e.g., 5u).
| Colour | Plasma | Blood | Water | Other |
|---|---|---|---|---|
| Grey | Baby Grey Slime | 3x Monkey Cubes | — | Blattedin → Roach Cubes; Pararein → Spiderlings |
| Green | Mutagen | — | Genetics Purger | — |
| Metal | Steel + Plasteel | — | Plastic (10 sheets) | Radium (5u) → Uranium |
| Gold | Gold Bars | — | — | Nutriment (5u) → Honey |
| Silver | Flash + Food | — | — | Nutriment (5u) → Enzyme; Uranium (5u) → Silver + Tritium |
| Blue | Glass + Plasma Glass | — | Frost Oil | — |
| Dark Blue | Delayed Cold Snap | — | — | Honey (5u) → Pure Slime Jelly |
| Orange | Mass Fire (Danger!) | Pepper Spray | Fire/Pressure Resist Jar | — |
| Yellow | Shock Resist Jar | EMP (Danger!) | Slime Lights | — |
| Purple | Slime Steroid Jar | — | — | Sugar → Slime Jelly |
| Dark Purple | Plasma Sheets | — | — | Au+Ag+U (1u) → Random Mod |
| Red | Glycerol | Enrage Slimes | Speed Jar | Frost Oil → Osmium/Metallic Hydrogen |
| Pink | — | — | — | Honey (5u) → Docility Jars |
| Black | — | — | — | Mutagen (1u) → Random Baby Slime |
| Oil | Explosion (Danger!) | — | Thermal Vision Mod | Space Lube (5u) → Non-slip Soles |
| Light Pink | — | — | — | Plasticide (5u) → Pistol; Wood Pulp (10u) → Bat |
| Adamantine | Golem Rune | — | — | Slime Jelly (1u) → Diamonds + Biomatter; Au+Ag+U (1u) → Platinum |
Slime Protection
Slimes can harm you in several ways. Match your gear to the slime:
- Bio Suits: Reduces damage from glomping and blocks chemical injections.
- Fire Suits: For Orange slimes or when Dark Purple slimes ignite plasma.
- Bomb Suits: Essential when handling Oil slimes.
- Radiation Suits: Required for Green slimes or uranium processing.
Slime Psychology
Discipline vs. Obedience
- Discipline: Using a baton on a slime makes it stop attacking.
- Obedience: Disciplining a slime while it is attacking someone (justified) increases obedience. High obedience makes discipline last longer.
- Resentment: Disciplining a slime for no reason (unjustified) builds resentment. Too much resentment leads to Rage.
Commands
If a slime is obedient or likes you, you can use voice commands:
- "Slimes follow"
- "Slimes stop"
- "Slimes attack [Target]"
Quick Reference
- Primary Goal: Reach Dark Purple (Plasma) and Grey (Food).
- Safety First: Always have a fire extinguisher on your belt.
- No Mixing: Keep colors separate to prevent Slime Wars.