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Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of '''slimes''', which are dangerous to handle without the right equipment. Slimes yield **slime plorts** (also called extracts) when processed after death; injecting reagents into a plort triggers reactions. The in-game book '''Slime plorts and reactions''' lists all plort reactions and links to this guide.
Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of '''slimes''', which are dangerous to handle without the right equipment. Slimes yield '''slime plorts''' (also called extracts) when processed after death; injecting reagents into a plort triggers reactions. The in-game book '''Slime plorts and reactions''' lists all plort reactions and links to this guide.


== Familiarize Yourself ==
== Familiarize Yourself ==
You and your slimes are typically located in a remote area referred to as Xenobiology. There is an airlock leading into the lab. Inside are multiple cells to place slimes in. Each cell usually has a disposals chute to safely give food to slimes and a way to lock down the cell if the glass breaks. Some layouts have extra isolation cells; use main cells when possible so you have disposals and lockdown.
You and your slimes are typically located in a remote area referred to as '''Xenobiology'''.  
 
* '''The Lab:''' Located behind the main airlock. Contains multiple containment cells.
* '''Containment Cells:''' Each cell usually has a '''disposals chute''' to safely give food to slimes and a '''lockdown''' button to shutter the glass.  
* '''Layout Tip:''' Use main cells when possible; isolation cells often lack the disposals/lockdown infrastructure.


== Get Equipped ==
== Get Equipped ==
You'll need these items to do your job.
=== Essential Tools ===
{| class="wikitable" style="width:100%;"
! Item !! Purpose !! Pro-Tip
|-
| '''Fire extinguisher''' || Primary Slime Killer || Move the slime into a corner so the water hits them fully.
|-
| '''Syringe / Dropper''' || Reagent Injection || Used to trigger reactions in '''slime plorts'''.
|-
| '''Slime baton''' || Melee Discipline || Stuns and disciplines slimes. Works on Prometheans.
|-
| '''Slime taser''' || Ranged Control || Works through windows. Shorter stun than the baton but safer.
|-
| '''Welder & Mask''' || Maintenance || Essential for mending cracks in cell windows.
|}


* **Fire extinguisher** – to efficiently kill slimes. Some slimes can set you on fire. For best effect, move the slime into a corner so the water hits them.
=== Optional Gear ===
* **Syringe and/or dropper** – to inject reagents (e.g. plasma, blood, water) into **slime plorts**. Plorts are obtained from dead slimes (e.g. by sawing corpses in the operating room).
* '''Slime securitron:''' (Robotics) Optimized to fight and manage slimes automatically.
* **Slime baton** – works like a stun baton but is only effective against slimes (and Prometheans). One hit stuns and disciplines the slime. Can be used to build a slime securitron with Robotics.
* '''Medibot:''' (Robotics) Provides healing if the lab is far from the Medical wing.
* **Slime taser** – an energy weapon effective only against slimes and similar. Shorter stun than the baton but works at range and through windows. More can be made in R&D.
* '''Temperature gun:''' (R&D) The '''Cold''' setting can kill slimes at range, replacing the extinguisher.
* **Welder and welding helmet** – for minor repairs and for mending cracks in cell windows (slimes may smash them when they see food).
 
Optional but useful:
 
* **Slime securitron** (Robotics) – optimized to fight slimes.
* **Medibot** (Robotics) – for healing when medical is far.
* **Temperature gun** (R&D) – cold setting can kill slimes at range and can replace the fire extinguisher.


== Basics of Slime Care ==
== Basics of Slime Care ==
You usually start with one or more **grey slime plorts** in the lab. To get a grey baby slime: take plasma (e.g. from the grinder in the lab), put liquid plasma into a syringe, and inject it into a grey plort. The plort will spawn a baby grey slime.
=== Getting Started ===
 
You usually start with '''grey slime plorts'''.
Keep at least one cell dedicated to grey slimes so you have a renewable source of monkey cubes (grey plort + blood). When greys reproduce, keep one grey alive and move or cull the rest. Keep a spare grey plort in reserve in case all greys are lost; injecting it with plasma gives a new grey slime.
1. Obtain '''Liquid Plasma''' (from the lab grinder).
 
2. Inject it into a '''Grey Plort''' to spawn a baby grey slime.
**Never put more than one colour in a cell** – slimes of different colours fight each other and make it hard to tase the right one.


Plorts have a limited number of **uses** (typically 1; they can be enhanced with a slime steroid agent to 3). Each reaction consumes one use; when uses reach zero the plort becomes inert. Most reactions need 1 unit of a reagent; some need 5 (or 10). Slime jelly is unique (e.g. compresses at 100 units for certain uses).
=== General Rules ===
* '''The Grey Line:''' Always keep one cell dedicated to grey slimes. They provide '''Monkey Cubes''' (Blood + Grey Plort).
* '''Isolation:''' Never put more than one color in a cell. Slimes of different colors fight, making management impossible.
* '''Steroids:''' Plorts usually have '''1 use'''. Injecting a '''Slime Steroid Agent''' increases this to 3 uses.


Priority colours to work toward:
== Slime Plort Reactions ==
''Standard reactions require 1u of reagent. Reactions with specific amounts are noted (e.g., 5u).''


* **Dark purple** – renewable plasma (plort + plasma → plasma sheets; grind for liquid plasma). Essential for many other reactions.
{| class="wikitable sortable" style="text-align: center; width:100%;"
* **Grey** – monkey cubes (blood), roach cubes (blattedin), spiderlings (pararein). Always keep a grey line.
! Colour !! scope="col" | Plasma !! scope="col" | Blood !! scope="col" | Water !! scope="col" | Other
* **Blue** – frost oil (water) and glass/plasma glass (plasma). Frost oil is used with metal plorts for some materials.
* **Metal** – steel and plasteel (plasma), plastic (water), uranium (radium 5u; causes radiation burst). First step for renewable metals.
* **Purple** – slime steroid jar (plasma; makes baby slimes split into three plorts) and extra slime jelly (sugar). Good for scaling plort production.
 
== Slime Plort Reactions (Summary) ==
Use the in-game '''Slime plorts and reactions''' book for the full list. This section matches current in-game mechanics.
 
{| class="wikitable"
|-
|-
! Colour !! Key reagents (result)
! Grey
| Baby Grey Slime || 3x Monkey Cubes || — || Blattedin Roach Cubes; Pararein → Spiderlings
|-
|-
| Grey || Plasma → baby grey slime; Blood → monkey cubes; Blattedin → roach cubes; Pararein → spiderlings
! Green
| Mutagen || — || Genetics Purger || —
|-
|-
| Green || Plasma → mutagen; Water → genetics purger (slime)
! Metal
| Steel + Plasteel || — || Plastic (10 sheets) || Radium (5u) → Uranium
|-
|-
| Metal || Plasma → steel + plasteel; Water → plastic; Radium 5u → uranium (radiation!)
! Gold
| Gold Bars || — || || Nutriment (5u) Honey
|-
|-
| Gold || Plasma gold bars; Nutriment 5u → honey
! Silver
| Flash + Food || — || — || Nutriment (5u) Enzyme; Uranium (5u) Silver + Tritium
|-
|-
| Silver || Plasma → flash + random food; Nutriment 5u → universal enzyme; Liquid uranium 5u → silver + tritium bars
! Blue
| Glass + Plasma Glass || — || Frost Oil || —
|-
|-
| Blue || Water → frost oil; Plasma glass + plasma glass
! Dark Blue
| Delayed Cold Snap || — || — || Honey (5u) Pure Slime Jelly
|-
|-
| Dark Blue || Plasma → delayed cold snap; Honey 5u → pure slime jelly (small amount)
! Orange
| Mass Fire (Danger!) || Pepper Spray || Fire/Pressure Resist Jar ||
|-
|-
| Orange || Water → fire/pressure resist jar; Plasma → mass fire (danger!); Blood → pepper spray (condensed capsaicin)
! Yellow
| Shock Resist Jar || EMP (Danger!) || Slime Lights || —
|-
|-
| Yellow || Water → slime lights; Plasma → shock resist jar; Blood EMP (danger to mechanical organs)
! Purple
| Slime Steroid Jar || — || — || Sugar Slime Jelly
|-
|-
| Purple || Plasma → slime steroid jar (baby split x3); Sugar slime jelly
! Dark Purple
| Plasma Sheets || — || — || Au+Ag+U (1u) → Random Mod
|-
|-
| Dark Purple || Plasma → plasma sheets; Uranium + Gold + Silver 1u each random tool mod (randomizer)
! Red
| Glycerol || Enrage Slimes || Speed Jar || Frost Oil Osmium/Metallic Hydrogen
|-
|-
| Red || Plasma → glycerol; Frost oil → osmium + metallic hydrogen; Water → speed jar; Blood → enrage all nearby slimes (avoid!)
! Pink
| — || — || || Honey (5u) → Docility Jars
|-
|-
| Pink || Nutriment 5u → baby docility jar; Honey 5u adult docility jar
! Black
| || — || — || Mutagen (1u) Random Baby Slime
|-
|-
| Black || Mutagen 1u random-colour baby slime (weighted to grey)
! Oil
| Explosion (Danger!) || — || Thermal Vision Mod || Space Lube (5u) Non-slip Soles
|-
|-
| Oil || Plasma → delayed explosion (very dangerous); Water → thermal vision mod (restricted); Space lube 5u non-slip soles
! Light Pink
| || — || — || Plasticide (5u) → Pistol; Wood Pulp (10u) → Bat
|-
|-
| Light Pink || Plasticide 5u → auto pistol; Wood pulp 10u → baseball bat
! Adamantine
|-
| Golem Rune || || || Slime Jelly (1u) Diamonds + Biomatter; Au+Ag+U (1u) Platinum
| Adamantine || Plasma → golem rune; Pure slime jelly 1u → diamonds + biomatter; Uranium + Gold + Silver 1u each platinum
|-
| Rainbow || No documented plort reactions
|}
|}
Bluespace, Pyrite, Cerulean, and Sepia plorts exist in some iterations but may have no documented reactions in the current build.


== Slime Protection ==
== Slime Protection ==
Slimes can harm you in several ways depending on colour. Use the right gear.
Slimes can harm you in several ways. Match your gear to the slime:
 
* '''Bio Suits:''' Reduces damage from ''glomping'' and blocks chemical injections.
* **Bio suits** – reduce damage from slimes eating you and block some chemical attacks. Slimes may still glomp you.
* '''Fire Suits:''' For '''Orange''' slimes or when '''Dark Purple''' slimes ignite plasma.
* **Fire suits** – for orange (fire) and when dark purple is killed with fire (plasma release).
* '''Bomb Suits:''' Essential when handling '''Oil''' slimes.
* **Bomb suits** – for oil slimes (explode if killed with fire).
* '''Radiation Suits:''' Required for '''Green''' slimes or uranium processing.
* **Radiation suits** – for green (radioactive) and thick enough to help against chemical attacks.
 
== Slime Life-cycle ==
Slimes start as babies and are still dangerous. They need food or they die; starving slimes may attack.
 
When fed enough, babies grow into adults. Well-fed adults eventually **reproduce** by splitting into four new slimes. There is a chance one or more offspring **mutate** to a different colour. Isolate mutants so they do not fight same-cell slimes of another colour. Use the slime taser through the glass to move or cull as needed.


== Slime Psychology ==
== Slime Psychology ==
=== Discipline vs. Obedience ===
* '''Discipline:''' Using a baton on a slime makes it stop attacking.
* '''Obedience:''' Disciplining a slime while it is attacking someone (''justified'') increases obedience. High obedience makes discipline last longer.
* '''Resentment:''' Disciplining a slime for no reason (''unjustified'') builds resentment. Too much resentment leads to '''Rage'''.


=== Discipline ===
=== Commands ===
Slimes can be disciplined with the slime baton (and similar tools). The slime will show a sad face and stop attacking for a while. Removing a slime from someone it is eating can also discipline it. Heavy repeated hits sometimes discipline but are not reliable.
If a slime is obedient or likes you, you can use voice commands:
 
* '''"Slimes follow"'''
=== Obedience ===
* '''"Slimes stop"'''
Disciplining a slime when it is harming someone (“justified”) increases obedience; discipline then lasts longer. Enough obedience can make discipline last a long time. Obedient slimes can still defend themselves if attacked.
* '''"Slimes attack ''[Target]''"'''
 
Disciplining when the slime is not harming anyone (“unjustified”) can cause **resentment**. Too much resentment can make the slime **enrage** and attack everything. A slime securitron will attack “guilty” slimes and leave innocent ones alone.
 
=== Resentment and rage ===
Unjustified discipline builds resentment. Pushed too far, the slime enrages and tries to kill everything in sight. Enraged slimes can sometimes be calmed with more discipline, but it is often safer to kill them (baton + fire extinguisher). A slime securitron will fight an enraged slime until one is destroyed.
 
=== Speech and commands ===
Slimes can produce slow, simple speech and respond to topics. If a slime likes you or is obedient enough, you can give commands such as **follow**, **stop**, or **attack** a target. You may need to use the slime’s “name” or say “slimes” to address all in earshot.
 
=== Tactics ===
Slimes glomp (melee), and some colours inject chemicals on hit. Thick clothing (e.g. bio suit) can block injections. A dangerous behaviour is **latching on** to eat the victim, causing severe damage; remove the slime as soon as possible. Slime securitrons may assist if you are being eaten. Slimes can also shove or use stored electricity to stun.
 
=== Friend or foe ===
Slimes do not attack other slimes of the same colour (or Prometheans). When disciplined, they will not attack humanoids or robots but may still eat monkeys. **Pacified** slimes (docility agents from pink plorts) do not harm anyone and cannot enrage. Enraged slimes ignore discipline.


== Reference ==
== Quick Reference ==
* In-game: '''Slime plorts and reactions''' book – full plort reaction list and link to this wiki guide.
* '''Primary Goal:''' Reach '''Dark Purple''' (Plasma) and '''Grey''' (Food).
* Keep one grey cell, work toward dark purple for plasma, then other colours as needed.
* '''Safety First:''' Always have a fire extinguisher on your belt.
* Never mix colours in one cell; always have a fire extinguisher and slime tools.
* '''No Mixing:''' Keep colors separate to prevent ''Slime Wars''.


{{Gameplay guides}}
{{Gameplay guides}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Research Locations]]
[[Category:Research Locations]]

Revision as of 16:18, 4 March 2026


Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of slimes, which are dangerous to handle without the right equipment. Slimes yield slime plorts (also called extracts) when processed after death; injecting reagents into a plort triggers reactions. The in-game book Slime plorts and reactions lists all plort reactions and links to this guide.

Familiarize Yourself

You and your slimes are typically located in a remote area referred to as Xenobiology.

  • The Lab: Located behind the main airlock. Contains multiple containment cells.
  • Containment Cells: Each cell usually has a disposals chute to safely give food to slimes and a lockdown button to shutter the glass.
  • Layout Tip: Use main cells when possible; isolation cells often lack the disposals/lockdown infrastructure.

Get Equipped

Essential Tools

Item Purpose Pro-Tip
Fire extinguisher Primary Slime Killer Move the slime into a corner so the water hits them fully.
Syringe / Dropper Reagent Injection Used to trigger reactions in slime plorts.
Slime baton Melee Discipline Stuns and disciplines slimes. Works on Prometheans.
Slime taser Ranged Control Works through windows. Shorter stun than the baton but safer.
Welder & Mask Maintenance Essential for mending cracks in cell windows.

Optional Gear

  • Slime securitron: (Robotics) Optimized to fight and manage slimes automatically.
  • Medibot: (Robotics) Provides healing if the lab is far from the Medical wing.
  • Temperature gun: (R&D) The Cold setting can kill slimes at range, replacing the extinguisher.

Basics of Slime Care

Getting Started

You usually start with grey slime plorts. 1. Obtain Liquid Plasma (from the lab grinder). 2. Inject it into a Grey Plort to spawn a baby grey slime.

General Rules

  • The Grey Line: Always keep one cell dedicated to grey slimes. They provide Monkey Cubes (Blood + Grey Plort).
  • Isolation: Never put more than one color in a cell. Slimes of different colors fight, making management impossible.
  • Steroids: Plorts usually have 1 use. Injecting a Slime Steroid Agent increases this to 3 uses.

Slime Plort Reactions

Standard reactions require 1u of reagent. Reactions with specific amounts are noted (e.g., 5u).

Colour Plasma Blood Water Other
Grey Baby Grey Slime 3x Monkey Cubes Blattedin → Roach Cubes; Pararein → Spiderlings
Green Mutagen Genetics Purger
Metal Steel + Plasteel Plastic (10 sheets) Radium (5u) → Uranium
Gold Gold Bars Nutriment (5u) → Honey
Silver Flash + Food Nutriment (5u) → Enzyme; Uranium (5u) → Silver + Tritium
Blue Glass + Plasma Glass Frost Oil
Dark Blue Delayed Cold Snap Honey (5u) → Pure Slime Jelly
Orange Mass Fire (Danger!) Pepper Spray Fire/Pressure Resist Jar
Yellow Shock Resist Jar EMP (Danger!) Slime Lights
Purple Slime Steroid Jar Sugar → Slime Jelly
Dark Purple Plasma Sheets Au+Ag+U (1u) → Random Mod
Red Glycerol Enrage Slimes Speed Jar Frost Oil → Osmium/Metallic Hydrogen
Pink Honey (5u) → Docility Jars
Black Mutagen (1u) → Random Baby Slime
Oil Explosion (Danger!) Thermal Vision Mod Space Lube (5u) → Non-slip Soles
Light Pink Plasticide (5u) → Pistol; Wood Pulp (10u) → Bat
Adamantine Golem Rune Slime Jelly (1u) → Diamonds + Biomatter; Au+Ag+U (1u) → Platinum

Slime Protection

Slimes can harm you in several ways. Match your gear to the slime:

  • Bio Suits: Reduces damage from glomping and blocks chemical injections.
  • Fire Suits: For Orange slimes or when Dark Purple slimes ignite plasma.
  • Bomb Suits: Essential when handling Oil slimes.
  • Radiation Suits: Required for Green slimes or uranium processing.

Slime Psychology

Discipline vs. Obedience

  • Discipline: Using a baton on a slime makes it stop attacking.
  • Obedience: Disciplining a slime while it is attacking someone (justified) increases obedience. High obedience makes discipline last longer.
  • Resentment: Disciplining a slime for no reason (unjustified) builds resentment. Too much resentment leads to Rage.

Commands

If a slime is obedient or likes you, you can use voice commands:

  • "Slimes follow"
  • "Slimes stop"
  • "Slimes attack [Target]"

Quick Reference

  • Primary Goal: Reach Dark Purple (Plasma) and Grey (Food).
  • Safety First: Always have a fire extinguisher on your belt.
  • No Mixing: Keep colors separate to prevent Slime Wars.