Guide to Genetics
Xenogenetics is the in-universe name for this discipline; the wiki article is Guide to Genetics.
This guide is a comprehensive introduction to xenogenetics (xenofauna genetics, cloning, mutations, and the genetic sequencer). The system is still in development, so the wiki may be outdated from time to time. That said, xenogenetics is straightforward, fun, and powerful once you know the basics. This guide includes the Vesalius-Andra analyzer workflow, Gene Irradiation (Genetic Sequencer), cloning vats, injectors and purgers, and the old DNA modifier lab.
The Two Systems: DNA2 and DNA3
Sojourn-Iskhod utilizes two distinct genetic backends that coexist within the lab. Understanding which machine handles which system is key:
- DNA2 (The Block System): The legacy system. It uses Structural Enzyme (SE) blocks (indices 1–26) and the DNA Modifier console. It is primarily used for human mutations (Hulk, X-Ray, etc.) and cosmetic Identity (UI).
- DNA3 (The Mutation-Pool): The modern system. This uses mutation datums in a specialized genetics holder. It powers the Vesalius-Andra machines, xenofauna, cloning, and advanced mutation recipes.
Harvesting Genes From Animals to Mutants
Genetics is heavily limited at the beginning, due to your vital equipment not being upgraded. It is recommended to upgrade your machinery (e.g. better manipulators, scanning modules, and matter bins) to save DNA, meat and time.
The centrepiece for turning flesh into genetic data is the Xenofauna Genetics Pulper. It accepts raw meat (up to five slabs at a time) or one whole non-human creature. Turn the pulper on to process; it destroys the contents and produces Mutagenic Sample Plates carrying the genetic data. Whole creatures yield more plates than meat alone (their meat value plus a bonus), so putting a full body in when you can is efficient.
You may also have a Gibber and a Meat Spike in or near the lab. The meat spike lets you grapple corpses and harvest meat from them. Monkey and human limbs can be butchered for a small amount of meat: put legs or arms on a table and use a knife to get an extra slab.
Sample plates are the key to genetics work. Do not grind every bit of flesh in the Advanced Grinder if you still need genetic samples—use the pulper for that.
Gathering protein (often called animal protein) is a huge part of cloning. The Vesalius-Andra Advanced Grinder helps a lot: anything on the south tile of the machine is automatically pulled in and ground. Click-dragging a B.I.D.O.N. canister onto the grinder from its west tile anchors and links it to transfer liquid directly.
Part 1: The DNA3 Mutation-Pool System
The Vesalius-Andra Genetic Analyzer is the workhorse of the department. Load sample plates into it (capacity depends on upgrades). Each plate shows a set of mutation blocks. To analyze: choose "Analyze" for a plate, then Mark the blocks you want to identify. Confirm "Analyze" to consume that sample plate and reveal the marked mutations—analyzing destroys the plate.
Sync with RnD uploads your discovered mutations to the main R&D console and awards research points. To discover rarer mutations, use Combine. Add two or more mutations to the list and confirm. The Merge function merges two entire sample plates into one, combining all their mutations onto a single plate.
DNA3 Mutation Tables
Mutations contribute to Total Instability. If instability reaches 100% and above, serious effects (including clone damage and transformation into a "wasonce") occur. Only one mutation per Exclusive Type can be active at once. Default instability is 10 unless noted. Negative values reduce total instability.
1.1 Complete List of DNA3 Mutations
| # | Name | Description | Exclusive | Instability |
|---|---|---|---|---|
| 1 | (Genetic Copy) | Clone data for a creature; used for cloning. | — | 0 |
| 2 | Bald | Hairline recedes severely. | — | 10 |
| 3 | Cow Skin | Leathery, cow-like skin; reduced brute damage. | Skin | 20 |
| 4 | Simpleton | Lowers COG, MEC, BIO stats. | — | 10 |
| 5 | Gigantism | Much larger size. | — | 10 |
| 6 | Dwarfism | Much smaller, more fragile. | — | 10 |
| 7 | Unstable Genome | Random instability. | — | 10–70 |
| 8 | Moo | Intermittent mooing. | — | 10 |
| 9 | Epilepsy | Seizures. | — | 10 |
| 10 | Coughing | Intermittent coughing. | — | 10 |
| 11 | Clumsiness | More likely to drop/fumble. | — | 10 |
| 12 | Tourettes | Verbal tics. | — | 10 |
| 13 | Nervousness | Constant second-guessing. | — | 10 |
| 14 | Blindness | Film over pupils; can't see. | — | 10 |
| 15 | Deafness | Growths block sound. | — | 10 |
| 16 | Nearsightedness | Worse vision. | — | 10 |
| 17 | Unbalanced | No sense of balance. | — | 10 |
| 18 | EMP Blast | Gland for strong EM discharges. | — | 30 |
| 19 | Roach Blood | Green blood; blattedin heals. | — | 10 |
| 20 | Strange Roach | Unstable roach DNA for cloning. | — | 10 |
| 21 | Chocolate Milk | Cows/goats produce chocolate milk. | — | 10 |
| 22 | Protein Milk | Cows/goats produce protein. | — | 10 |
| 23 | Robust Milk | More milk from cows/goats. | — | 10 |
| 24 | Painless | No pain sensation. | — | 10 |
| 25 | Roach Friend | Roach pheromones; roaches non-hostile. | Faction | 30 |
| 26 | Spider Friend | Spider pheromones. | Faction | 30 |
| 27 | Sproachder Friend | Roach + spider pheromones. | Faction | 60 |
| 28 | Poison Breath | Spew blattedin gas (no self-immunity). | Mouth | 30 |
| 29 | Cloaking | Light bends; harder to hit at range. | Skin | 30 |
| 30 | Greater Cloaking | Near-invisible; turrets/cameras struggle. | Skin | 60 |
| 31 | Fleshy Sac | Sac for organs during incubation. | — | 10 |
| 32 | Greater Fleshy Sac | Larger sac for many organs. | — | 10 |
| 33–47 | Organ Sacs | Produce specific organs when cloned in a sac. | — | 10 |
| 48 | Hyperion Strain | Odd effect on growing flesh. | — | 10 |
| 49 | Thick Fur | Thick, warm fur. | Skin | 20 |
| 50 | Barotrauma | Rapid pressure adjustment. | — | 20 |
| 51 | Honk | Annoying honking. | — | 10 |
| 52 | Bottomless | Can eat much more. | — | 10 |
| 53 | Toxin Resistance | Process some poisons easier. | — | 20 |
| 54 | Echolocation | See with ears. | Eyes | 40 |
| 55 | Screaming | Periodic screaming. | — | 10 |
| 56 | Cat Eyes | Better dark vision; more flash damage. | Eyes | 30 |
| 58 | Rad Protection | Immune to radiation ills. | — | 40 |
| 59 | Punch | Stronger unarmed. | — | 10 |
| 60-64 | Blood Levels | Increasing blood capacity (Bank to Temple). | None | 10-40 |
| 65 | Vampire | Complexion loss; stabilizes genes. | — | -10 |
| 66 | DNA Mending | Reduces instability. | — | -10 |
| 69 | Seasoned Mind | Resistance to mental breakdowns. | None | 5 |
| 70 | Pain Tolerance | Less locking up from pain. | — | 25 |
| 71 | Bomb Resist | Foam-like skin; explosive resistance. | Skin | 30 |
| 72 | Termite Friend | Electric signal; termites/wurms sense. | Faction | 50 |
| 73 | Wurm Cry | Blood-chilling shriek; ground shakes. | Mouth | 40 |
| 74 | Spark Breath | Small flame from mouth (light cigs). | Mouth | 5 |
| 75 | Flame Retardant | Skin produces flame-smothering fluid. | Skin | 10 |
| 76 | Phasing | Phase through solid objects slowly. | — | 20 |
| 77 | No Prints | No fingerprints. | — | 5 |
| 78 | No Breathe | No need for oxygen. | — | 5 |
| 79 | H.U.L.K. | Heavy Uncontrolled Lifting & Kinetics. | — | 80 |
| 81 | Miner Sight | Mine more ore; close burrows. | — | 25 |
1.2 Mutations by Category
| Category | Mutations |
|---|---|
| Skin | Cow Skin, Thick Fur, Cloaking, Greater Cloaking, Explosive Protection, Flame Retardant |
| Eyes | Cat Eyes, Echolocation |
| Mouth | Poison Breath, Spark Breath, Wurm Cry |
| Faction | Roach Friend, Spider Friend, Sproachder Friend, Termite Friend |
| Stability | DNA Mending, Vampire, Unstable Genome, Seasoned Mind |
| Utility | Miner Sight, EMP Blast, Object Phasing, No Prints, No Breathe |
1.3 Mutations by Instability Tier
| Instability | Mutations |
|---|---|
| Negative (-10) | Vampire, DNA Mending (Healing/Robusting) |
| 0 to 5 | Copy Mob, Seasoned Mind, Spark Breath, No Prints, No Breathe |
| 10 to 25 | Blood Bank/River, Bald, Cow Skin, Barotrauma, Toxin Resist, Miner Sight, Phasing, Thick Fur |
| 30 to 40 | Cloaking, EMP, Poison Breath, Roach/Spider Friend, Bomb Resist, Blood Temple/Sea, Rad Protection, Echolocation, Wurm Cry |
| 50+ | Termite Friend, Greater Cloaking, Sproachder Friend, H.U.L.K. (80) |
1.4 DNA3 Combination Recipes
Use the Combine function in the Analyzer to discover these results.
| Result Mutation | Requirement 1 | Requirement 2 | Requirement 3 |
|---|---|---|---|
| Greater Cloaking | Cloaking | Cloaking | — |
| Echolocation | Blindness | Deafness | — |
| H.U.L.K. | Gigantism | Punch | Painless |
| Vampire | Blood Bank | Roach Blood | — |
| Sproachder Friend | Roach Friend | Spider Friend | — |
| Greater Fleshy Sac | Fleshy Sac | Fleshy Sac | — |
| DNA Mending | Unstable Genome | Simpleton | — |
| Bomb Resist | Thick Fur | Rad Protection | — |
Gene Irradiation (Genetic Sequencer)
The analyzer provides Gene Irradiation. This turns a single known mutation into a new variant. It replaces that one mutation on the plate with the irradiation result.
On the Analyzer: Each mutation block has an Irradiate button. Click it to replace that mutation with a sequenced variant.
Handheld option: The Vesalius-Andra Debug Scanner can scan a subject, use Irradiate Gene, and then Print Sample Plate. This is key for unlocking advanced breeds (spider/roach variants, phasing from cloaking, etc.).
Part 2: DNA2 — The Old Modifier Lab
To the right of the lab is the DNA2 equipment. This uses the fixed Structural Enzymes (SE) block system. Activation is determined by whether the block’s value is in the “on” range (usually 45% or higher). **DNA2 block numbers are randomized each round.** === DNA2 Gene Tables ===
2.1 Complete List of DNA2 Genes
| Gene Name | Type | Effect | Activation |
|---|---|---|---|
| Monkified | Special | Monkey transform (Block 27) | — |
| No Breathing | Power | Survive without air | 45% |
| Remote Viewing | Power | View far away areas | 45% |
| Regenerate | Power | Heal over time | 45% |
| Super Speed | Power | Increased movement speed | 45% |
| Telepathy | Power | Send messages to minds | 45% |
| Morph | Power | Change appearance | 45% |
| Cold Resistance | Power | Immunity to freezing | 30% |
| No Prints | Power | Leave no fingerprints | 45% |
| Shock Immunity | Power | Immunity to electricity | 45% |
| Midget | Power | Become very small | 45% |
| Hulk | Power | Massive strength/damage | 45% |
| X-Ray Vision | Power | See through walls | 45% |
| Telekinesis | Power | Move objects with mind | 15% |
| Hallucinate | Disability | Visual/auditory hallucinations | Block "On" |
| Epilepsy | Disability | Random seizures | Block "On" |
| Coughing | Disability | Constant noise/stunning | Block "On" |
| Clumsiness | Disability | Dropping items/fumbling | Block "On" |
| Tourettes | Disability | Random yelling | Block "On" |
| Nervousness | Disability | Random twitching/stuttering | Block "On" |
| Blindness | Disability | Total vision loss | Block "On" |
| Deafness | Disability | Total hearing loss | Block "On" |
| Nearsightedness | Disability | Blurred vision | Block "On" |
2.2 Difficulty/Assignment Chart
Only these blocks are assigned a random index 1-26 at round start. Block 27 is always Monkey.
| Difficulty | Assigned Block Names |
|---|---|
| Default | BLIND, DEAF, CLUMSY, FAKE |
| Hard | HULK |
| Harder | TELE, FIRE, XRAY, REMOTETALK |
| Special | MONKEY (Block 27) |
Part 3: Genetics Injectors
There are two injector systems: one for DNA2 (block-based) and one for DNA3 (mutation-pool).
3.1 DNA Injectors (DNA2)
Used to inject a single structural enzyme block into a human.
- **Acquisition:** Found in "Box of DNA injectors" or created at the DNA modifier console using a buffer.
- **Function:** Attacks a human target to apply the block value. They deliver a minor radiation dose and have a 5% chance to trigger a random side effect.
3.2 Mutagenic Injectors (DNA3)
Used to inject all mutations from a sample plate into a living mob.
- **Loading:** Load a sample plate into the injector.
- **Function:** Delivers the genetics to a living target. Synthetics and certain species are immune or will take damage instead of mutating.
- **Consumption:** The sample plate is consumed upon injection, though the injector itself is reusable.
Bureaucracy and Safety
Always scan, copy, and file your findings. Iskhod Rangers and Blackshield may investigate unauthorized human trials. Ensure you have proper paperwork and consent documented.
- **Purgers:** The Vesalius-Andra Mutagenic Purger clears all DNA3 mutations and resets instability. Always keep one on hand!