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Guide to Genetics

From Ishkod Outpost

Xenogenetics is the in-universe name for this discipline; the wiki article is Guide to Genetics.

This guide is a comprehensive introduction to xenogenetics (xenofauna genetics, cloning, mutations, and the genetic sequencer). The system is still in development, so the wiki may be outdated from time to time. That said, xenogenetics is straightforward, fun, and powerful once you know the basics. This guide includes the Vesalius-Andra analyzer workflow, Gene Irradiation (Genetic Sequencer), cloning vats, injectors and purgers, and the old DNA modifier lab.

The Two Systems: DNA2 and DNA3

Sojourn-Iskhod utilizes two distinct genetic backends that coexist within the lab. Understanding which machine handles which system is key:

  • DNA2 (The Block System): The legacy system. It uses Structural Enzyme (SE) blocks (indices 1–26) and the DNA Modifier console. It is primarily used for human mutations (Hulk, X-Ray, etc.) and cosmetic Identity (UI).
  • DNA3 (The Mutation-Pool): The modern system. This uses mutation datums in a specialized genetics holder. It powers the Vesalius-Andra machines, xenofauna, cloning, and advanced mutation recipes.

Harvesting Genes From Animals to Mutants

Genetics is heavily limited at the beginning, due to your vital equipment not being upgraded. It is recommended to upgrade your machinery (e.g. better manipulators, scanning modules, and matter bins) to save DNA, meat and time.

The centrepiece for turning flesh into genetic data is the Xenofauna Genetics Pulper. It accepts raw meat (up to five slabs at a time) or one whole non-human creature. Turn the pulper on to process; it destroys the contents and produces Mutagenic Sample Plates carrying the genetic data. Whole creatures yield more plates than meat alone (their meat value plus a bonus), so putting a full body in when you can is efficient.

You may also have a Gibber and a Meat Spike in or near the lab. The meat spike lets you grapple corpses and harvest meat from them. Monkey and human limbs can be butchered for a small amount of meat: put legs or arms on a table and use a knife to get an extra slab.

Sample plates are the key to genetics work. Do not grind every bit of flesh in the Advanced Grinder if you still need genetic samples—use the pulper for that.

Gathering protein (often called animal protein) is a huge part of cloning. The Vesalius-Andra Advanced Grinder helps a lot: anything on the south tile of the machine is automatically pulled in and ground. Click-dragging a B.I.D.O.N. canister onto the grinder from its west tile anchors and links it to transfer liquid directly.

Part 1: The DNA3 Mutation-Pool System

The Vesalius-Andra Genetic Analyzer is the workhorse of the department. Load sample plates into it (capacity depends on upgrades). Each plate shows a set of mutation blocks. To analyze: choose "Analyze" for a plate, then Mark the blocks you want to identify. Confirm "Analyze" to consume that sample plate and reveal the marked mutations—analyzing destroys the plate.

Sync with RnD uploads your discovered mutations to the main R&D console and awards research points. To discover rarer mutations, use Combine. Add two or more mutations to the list and confirm. The Merge function merges two entire sample plates into one, combining all their mutations onto a single plate.

DNA3 Mutation Tables

Mutations contribute to Total Instability. If instability reaches 100% and above, serious effects (including clone damage and transformation into a "wasonce") occur. Only one mutation per Exclusive Type can be active at once. Default instability is 10 unless noted. Negative values reduce total instability.

1.1 Complete List of DNA3 Mutations

# Name Description Exclusive Instability
1 (Genetic Copy) Clone data for a creature; used for cloning. 0
2 Bald Hairline recedes severely. 10
3 Cow Skin Leathery, cow-like skin; reduced brute damage. Skin 20
4 Simpleton Lowers COG, MEC, BIO stats. 10
5 Gigantism Much larger size. 10
6 Dwarfism Much smaller, more fragile. 10
7 Unstable Genome Random instability. 10–70
8 Moo Intermittent mooing. 10
9 Epilepsy Seizures. 10
10 Coughing Intermittent coughing. 10
11 Clumsiness More likely to drop/fumble. 10
12 Tourettes Verbal tics. 10
13 Nervousness Constant second-guessing. 10
14 Blindness Film over pupils; can't see. 10
15 Deafness Growths block sound. 10
16 Nearsightedness Worse vision. 10
17 Unbalanced No sense of balance. 10
18 EMP Blast Gland for strong EM discharges. 30
19 Roach Blood Green blood; blattedin heals. 10
20 Strange Roach Unstable roach DNA for cloning. 10
21 Chocolate Milk Cows/goats produce chocolate milk. 10
22 Protein Milk Cows/goats produce protein. 10
23 Robust Milk More milk from cows/goats. 10
24 Painless No pain sensation. 10
25 Roach Friend Roach pheromones; roaches non-hostile. Faction 30
26 Spider Friend Spider pheromones. Faction 30
27 Sproachder Friend Roach + spider pheromones. Faction 60
28 Poison Breath Spew blattedin gas (no self-immunity). Mouth 30
29 Cloaking Light bends; harder to hit at range. Skin 30
30 Greater Cloaking Near-invisible; turrets/cameras struggle. Skin 60
31 Fleshy Sac Sac for organs during incubation. 10
32 Greater Fleshy Sac Larger sac for many organs. 10
33–47 Organ Sacs Produce specific organs when cloned in a sac. 10
48 Hyperion Strain Odd effect on growing flesh. 10
49 Thick Fur Thick, warm fur. Skin 20
50 Barotrauma Rapid pressure adjustment. 20
51 Honk Annoying honking. 10
52 Bottomless Can eat much more. 10
53 Toxin Resistance Process some poisons easier. 20
54 Echolocation See with ears. Eyes 40
55 Screaming Periodic screaming. 10
56 Cat Eyes Better dark vision; more flash damage. Eyes 30
58 Rad Protection Immune to radiation ills. 40
59 Punch Stronger unarmed. 10
60-64 Blood Levels Increasing blood capacity (Bank to Temple). None 10-40
65 Vampire Complexion loss; stabilizes genes. -10
66 DNA Mending Reduces instability. -10
69 Seasoned Mind Resistance to mental breakdowns. None 5
70 Pain Tolerance Less locking up from pain. 25
71 Bomb Resist Foam-like skin; explosive resistance. Skin 30
72 Termite Friend Electric signal; termites/wurms sense. Faction 50
73 Wurm Cry Blood-chilling shriek; ground shakes. Mouth 40
74 Spark Breath Small flame from mouth (light cigs). Mouth 5
75 Flame Retardant Skin produces flame-smothering fluid. Skin 10
76 Phasing Phase through solid objects slowly. 20
77 No Prints No fingerprints. 5
78 No Breathe No need for oxygen. 5
79 H.U.L.K. Heavy Uncontrolled Lifting & Kinetics. 80
81 Miner Sight Mine more ore; close burrows. 25

1.2 Mutations by Category

Category Mutations
Skin Cow Skin, Thick Fur, Cloaking, Greater Cloaking, Explosive Protection, Flame Retardant
Eyes Cat Eyes, Echolocation
Mouth Poison Breath, Spark Breath, Wurm Cry
Faction Roach Friend, Spider Friend, Sproachder Friend, Termite Friend
Stability DNA Mending, Vampire, Unstable Genome, Seasoned Mind
Utility Miner Sight, EMP Blast, Object Phasing, No Prints, No Breathe

1.3 Mutations by Instability Tier

Instability Mutations
Negative (-10) Vampire, DNA Mending (Healing/Robusting)
0 to 5 Copy Mob, Seasoned Mind, Spark Breath, No Prints, No Breathe
10 to 25 Blood Bank/River, Bald, Cow Skin, Barotrauma, Toxin Resist, Miner Sight, Phasing, Thick Fur
30 to 40 Cloaking, EMP, Poison Breath, Roach/Spider Friend, Bomb Resist, Blood Temple/Sea, Rad Protection, Echolocation, Wurm Cry
50+ Termite Friend, Greater Cloaking, Sproachder Friend, H.U.L.K. (80)

1.4 DNA3 Combination Recipes

Use the Combine function in the Analyzer to discover these results.

Result Mutation Requirement 1 Requirement 2 Requirement 3
Greater Cloaking Cloaking Cloaking
Echolocation Blindness Deafness
H.U.L.K. Gigantism Punch Painless
Vampire Blood Bank Roach Blood
Sproachder Friend Roach Friend Spider Friend
Greater Fleshy Sac Fleshy Sac Fleshy Sac
DNA Mending Unstable Genome Simpleton
Bomb Resist Thick Fur Rad Protection

Gene Irradiation (Genetic Sequencer)

The analyzer provides Gene Irradiation. This turns a single known mutation into a new variant. It replaces that one mutation on the plate with the irradiation result.

On the Analyzer: Each mutation block has an Irradiate button. Click it to replace that mutation with a sequenced variant.

Handheld option: The Vesalius-Andra Debug Scanner can scan a subject, use Irradiate Gene, and then Print Sample Plate. This is key for unlocking advanced breeds (spider/roach variants, phasing from cloaking, etc.).

Part 2: DNA2 — The Old Modifier Lab

To the right of the lab is the DNA2 equipment. This uses the fixed Structural Enzymes (SE) block system. Activation is determined by whether the block’s value is in the “on” range (usually 45% or higher). **DNA2 block numbers are randomized each round.** === DNA2 Gene Tables ===

2.1 Complete List of DNA2 Genes

Gene Name Type Effect Activation
Monkified Special Monkey transform (Block 27)
No Breathing Power Survive without air 45%
Remote Viewing Power View far away areas 45%
Regenerate Power Heal over time 45%
Super Speed Power Increased movement speed 45%
Telepathy Power Send messages to minds 45%
Morph Power Change appearance 45%
Cold Resistance Power Immunity to freezing 30%
No Prints Power Leave no fingerprints 45%
Shock Immunity Power Immunity to electricity 45%
Midget Power Become very small 45%
Hulk Power Massive strength/damage 45%
X-Ray Vision Power See through walls 45%
Telekinesis Power Move objects with mind 15%
Hallucinate Disability Visual/auditory hallucinations Block "On"
Epilepsy Disability Random seizures Block "On"
Coughing Disability Constant noise/stunning Block "On"
Clumsiness Disability Dropping items/fumbling Block "On"
Tourettes Disability Random yelling Block "On"
Nervousness Disability Random twitching/stuttering Block "On"
Blindness Disability Total vision loss Block "On"
Deafness Disability Total hearing loss Block "On"
Nearsightedness Disability Blurred vision Block "On"

2.2 Difficulty/Assignment Chart

Only these blocks are assigned a random index 1-26 at round start. Block 27 is always Monkey.

Difficulty Assigned Block Names
Default BLIND, DEAF, CLUMSY, FAKE
Hard HULK
Harder TELE, FIRE, XRAY, REMOTETALK
Special MONKEY (Block 27)

Part 3: Genetics Injectors

There are two injector systems: one for DNA2 (block-based) and one for DNA3 (mutation-pool).

3.1 DNA Injectors (DNA2)

Used to inject a single structural enzyme block into a human.

  • **Acquisition:** Found in "Box of DNA injectors" or created at the DNA modifier console using a buffer.
  • **Function:** Attacks a human target to apply the block value. They deliver a minor radiation dose and have a 5% chance to trigger a random side effect.

3.2 Mutagenic Injectors (DNA3)

Used to inject all mutations from a sample plate into a living mob.

  • **Loading:** Load a sample plate into the injector.
  • **Function:** Delivers the genetics to a living target. Synthetics and certain species are immune or will take damage instead of mutating.
  • **Consumption:** The sample plate is consumed upon injection, though the injector itself is reusable.

Bureaucracy and Safety

Always scan, copy, and file your findings. Iskhod Rangers and Blackshield may investigate unauthorized human trials. Ensure you have proper paperwork and consent documented.

  • **Purgers:** The Vesalius-Andra Mutagenic Purger clears all DNA3 mutations and resets instability. Always keep one on hand!