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'''Xenogenetics''' is the in-universe name for this discipline; the wiki article is [[Guide_to_Genetics|Guide to Genetics]].
'''Xenogenetics''' is the in-universe name for this discipline; the wiki article is [[Guide_to_Genetics|Guide to Genetics]].


This guide is a basic introduction to '''xenogenetics''' (xenofauna genetics, cloning, mutations, and the genetic sequencer). The system is still in development, so the wiki may be outdated from time to time. That said, xenogenetics is straightforward, fun, and powerful once you know the basics. This guide includes the Vesalius-Andra analyzer workflow, '''Gene Irradiation (Genetic Sequencer)''', cloning vats, injectors and purgers, and the old DNA modifier lab.
This guide is a comprehensive introduction to '''xenogenetics''' (xenofauna genetics, cloning, mutations, and the genetic sequencer). The system is still in development, so the wiki may be outdated from time to time. That said, xenogenetics is straightforward, fun, and powerful once you know the basics. This guide includes the Vesalius-Andra analyzer workflow, '''Gene Irradiation (Genetic Sequencer)''', cloning vats, injectors and purgers, and the old DNA modifier lab.
 
== The Two Systems: DNA2 and DNA3 ==
Sojourn-Iskhod utilizes two distinct genetic backends that coexist within the lab. Understanding which machine handles which system is key:
* '''DNA2 (The Block System):''' The legacy system. It uses Structural Enzyme (SE) blocks (indices 1–26) and the DNA Modifier console. It is primarily used for human mutations (Hulk, X-Ray, etc.) and cosmetic Identity (UI).
* '''DNA3 (The Mutation-Pool):''' The modern system. This uses mutation datums in a specialized genetics holder. It powers the Vesalius-Andra machines, xenofauna, cloning, and advanced mutation recipes.


== Harvesting Genes From Animals to Mutants ==
== Harvesting Genes From Animals to Mutants ==
Genetics is heavily limited at the beginning, due to your vital equipment not being upgraded. It is recommended to upgrade your machinery (e.g. better manipulators, scanning modules, and matter bins) to save DNA, meat and time.
Genetics is heavily limited at the beginning, due to your vital equipment not being upgraded. It is recommended to upgrade your machinery (e.g. better manipulators, scanning modules, and matter bins) to save DNA, meat and time.


The centrepiece for turning flesh into genetic data is the '''Xenofauna Genetics Pulper'''. It accepts raw meat (up to five slabs at a time) or one whole non-human creature. Add meat by placing it in the pulper, or grapple an animal (monkeys, spiders, birds, and other organic fauna) and put it inside—the pulper's biosafety will refuse humans. Turn the pulper on to process; it destroys the contents and produces '''Mutagenic Sample Plates''' carrying the genetic data. Whole creatures yield more plates than meat alone (their meat value plus a bonus), so putting a full body in when you can is efficient. Meat must have come from something with genetic data (e.g. butchered from a creature) for the pulper to produce useful plates.
The centrepiece for turning flesh into genetic data is the '''Xenofauna Genetics Pulper'''. It accepts raw meat (up to five slabs at a time) or one whole non-human creature. Turn the pulper on to process; it destroys the contents and produces '''Mutagenic Sample Plates''' carrying the genetic data. Whole creatures yield more plates than meat alone (their meat value plus a bonus), so putting a full body in when you can is efficient.


You may also have a '''Gibber''' and a '''Meat Spike''' in or near the lab. The gibber works like the kitchen one: suitable for monkeys, spiders and other critters. If it is access-locked, you can try hacking it with a multitool (several times) until it allows use. The meat spike lets you grapple corpses and harvest meat from them. Both give you meat that you can then feed into the Xenofauna Genetics Pulper to get sample plates.
You may also have a '''Gibber''' and a '''Meat Spike''' in or near the lab. The meat spike lets you grapple corpses and harvest meat from them. Monkey and human limbs can be butchered for a small amount of meat: put legs or arms on a table and use a knife to get an extra slab.
 
Monkey and human limbs can be butchered for a small amount of meat: put legs or arms on a table and use a knife to get an extra slab. That helps finish a run or get a head start on the next clone.


'''Sample plates''' are the key to genetics work. Do not grind every bit of flesh in the Advanced Grinder if you still need genetic samples—use the pulper for that.
'''Sample plates''' are the key to genetics work. Do not grind every bit of flesh in the Advanced Grinder if you still need genetic samples—use the pulper for that.


Gathering '''protein''' (often called animal protein) is a huge part of cloning. At the start of the shift, without upgrades, cloning can cost a lot of protein (e.g. a cow-sized clone can be on the order of hundreds of units), so it is important not to waste it early. The '''Vesalius-Andra Advanced Grinder''' helps a lot: anything on the '''south''' tile of the machine is automatically pulled in and ground, saving you clicks. It holds a large amount of reagents and does not auto-dispense into bottles unless you tell it to. Click-dragging a '''B.I.D.O.N. canister''' onto the grinder from its '''west''' tile anchors and links the canister so you can transfer stored liquid (e.g. protein) directly into it, saving time compared to filling by hand or bucket.
Gathering '''protein''' (often called animal protein) is a huge part of cloning. The '''Vesalius-Andra Advanced Grinder''' helps a lot: anything on the '''south''' tile of the machine is automatically pulled in and ground. Click-dragging a '''B.I.D.O.N. canister''' onto the grinder from its '''west''' tile anchors and links it to transfer liquid directly.


A few tricks to get more protein:
== Part 1: The DNA3 Mutation-Pool System ==
# Cutting meat slabs into slices yields a bit more protein per slab.
# Some cow mutations let you milk them for protein, giving a slow but steady supply.
# Medical may have spare protein bottles (e.g. from roach meat); check the chemical fridge or ask.


== The Vesalius-Andra Genetic Analyzer ==
The '''Vesalius-Andra Genetic Analyzer''' is the workhorse of the department. Load '''sample plates''' into it (capacity depends on upgrades). Each plate shows a set of mutation blocks. To analyze: choose "Analyze" for a plate, then '''Mark''' the blocks you want to identify. Confirm "Analyze" to consume that sample plate and reveal the marked mutations—'''analyzing destroys the plate'''.


This analyzer is the workhorse of the department. Load '''sample plates''' into it (capacity depends on upgrades; base is several plates).
'''Sync with RnD''' uploads your discovered mutations to the main R&D console and awards research points. To discover rarer mutations, use '''Combine'''. Add two or more mutations to the list and confirm. The '''Merge''' function merges two entire sample plates into one, combining all their mutations onto a single plate.


Each plate shows a set of mutation blocks. At first they appear as "???" because they are not yet analyzed. You can only analyze a limited number of blocks per run (default two; upgrades increase this). To analyze: choose "Analyze" for a plate, then '''Mark''' the blocks you want to identify. Marked blocks turn from yellow to green (or show a checkmark turning to "X" for colour-blind mode; unmarked stays as "Unmarked"). Confirm "Analyze" to consume that sample plate and reveal the marked mutations—'''analyzing destroys the plate''', so mark only what you need or can afford to lose.
=== DNA3 Mutation Tables ===


'''Sync with RnD''' uploads your discovered mutations to the main R&D console and awards research points based on what you have scanned, which helps R&D early in the shift or when they need a few more points for new research. That can make your lab a priority for upgrades.
Mutations contribute to '''Total Instability'''. If instability reaches 100% and above, serious effects (including clone damage and transformation into a "wasonce") occur. Only one mutation per '''Exclusive Type''' can be active at once. Default instability is '''10''' unless noted. Negative values reduce total instability.


To discover rarer or more advanced mutations you may need to '''Combine''' genes. Use the Combine (or Key) button and add two or more mutations from a plate into the combine list (left to right). Use "Remove" to take one back if you misclick. When you have at least two in the list, confirm to combine them; this can produce a new mutation (which may still show as "???" until you analyze it on another plate). The '''Merge''' function is different: it merges two entire sample plates into one, combining all their mutations onto a single plate (one plate is consumed). Useful for building "super" samples with many mutations.
==== 1.1 Complete List of DNA3 Mutations ====


As you add and combine mutations, '''Instability''' rises and falls. Each mutation contributes its own amount. Do '''NOT''' let instability reach 100%—at 100% and above, serious effects (including clone damage and worse) can occur. Keep an eye on the displayed instability when building samples.
{| class="wikitable"
! # !! Name !! Description !! Exclusive !! Instability
|-
| 1 || (Genetic Copy) || Clone data for a creature; used for cloning. || — || 0
|-
| 2 || Bald || Hairline recedes severely. || — || 10
|-
| 3 || Cow Skin || Leathery, cow-like skin; reduced brute damage. || Skin || 20
|-
| 4 || Simpleton || Lowers COG, MEC, BIO stats. || — || 10
|-
| 5 || Gigantism || Much larger size. || — || 10
|-
| 6 || Dwarfism || Much smaller, more fragile. || — || 10
|-
| 7 || Unstable Genome || Random instability. || — || 10–70
|-
| 8 || Moo || Intermittent mooing. || — || 10
|-
| 9 || Epilepsy || Seizures. || — || 10
|-
| 10 || Coughing || Intermittent coughing. || — || 10
|-
| 11 || Clumsiness || More likely to drop/fumble. || — || 10
|-
| 12 || Tourettes || Verbal tics. || — || 10
|-
| 13 || Nervousness || Constant second-guessing. || — || 10
|-
| 14 || Blindness || Film over pupils; can't see. || — || 10
|-
| 15 || Deafness || Growths block sound. || — || 10
|-
| 16 || Nearsightedness || Worse vision. || — || 10
|-
| 17 || Unbalanced || No sense of balance. || — || 10
|-
| 18 || EMP Blast || Gland for strong EM discharges. || — || 30
|-
| 19 || Roach Blood || Green blood; blattedin heals. || — || 10
|-
| 20 || Strange Roach || Unstable roach DNA for cloning. || — || 10
|-
| 21 || Chocolate Milk || Cows/goats produce chocolate milk. || — || 10
|-
| 22 || Protein Milk || Cows/goats produce protein. || — || 10
|-
| 23 || Robust Milk || More milk from cows/goats. || — || 10
|-
| 24 || Painless || No pain sensation. || — || 10
|-
| 25 || Roach Friend || Roach pheromones; roaches non-hostile. || Faction || 30
|-
| 26 || Spider Friend || Spider pheromones. || Faction || 30
|-
| 27 || Sproachder Friend || Roach + spider pheromones. || Faction || 60
|-
| 28 || Poison Breath || Spew blattedin gas (no self-immunity). || Mouth || 30
|-
| 29 || Cloaking || Light bends; harder to hit at range. || Skin || 30
|-
| 30 || Greater Cloaking || Near-invisible; turrets/cameras struggle. || Skin || 60
|-
| 31 || Fleshy Sac || Sac for organs during incubation. || — || 10
|-
| 32 || Greater Fleshy Sac || Larger sac for many organs. || — || 10
|-
| 33–47 || Organ Sacs || Produce specific organs when cloned in a sac. || — || 10
|-
| 48 || Hyperion Strain || Odd effect on growing flesh. || — || 10
|-
| 49 || Thick Fur || Thick, warm fur. || Skin || 20
|-
| 50 || Barotrauma || Rapid pressure adjustment. || — || 20
|-
| 51 || Honk || Annoying honking. || — || 10
|-
| 52 || Bottomless || Can eat much more. || — || 10
|-
| 53 || Toxin Resistance || Process some poisons easier. || — || 20
|-
| 54 || Echolocation || See with ears. || Eyes || 40
|-
| 55 || Screaming || Periodic screaming. || — || 10
|-
| 56 || Cat Eyes || Better dark vision; more flash damage. || Eyes || 30
|-
| 58 || Rad Protection || Immune to radiation ills. || — || 40
|-
| 59 || Punch || Stronger unarmed. || — || 10
|-
| 60-64 || Blood Levels || Increasing blood capacity (Bank to Temple). || None || 10-40
|-
| 65 || Vampire || Complexion loss; stabilizes genes. || — || -10
|-
| 66 || DNA Mending || Reduces instability. || — || -10
|-
| 69 || Seasoned Mind || Resistance to mental breakdowns. || None || 5
|-
| 70 || Pain Tolerance || Less locking up from pain. || — || 25
|-
| 71 || Bomb Resist || Foam-like skin; explosive resistance. || Skin || 30
|-
| 72 || Termite Friend || Electric signal; termites/wurms sense. || Faction || 50
|-
| 73 || Wurm Cry || Blood-chilling shriek; ground shakes. || Mouth || 40
|-
| 74 || Spark Breath || Small flame from mouth (light cigs). || Mouth || 5
|-
| 75 || Flame Retardant || Skin produces flame-smothering fluid. || Skin || 10
|-
| 76 || Phasing || Phase through solid objects slowly. || — || 20
|-
| 77 || No Prints || No fingerprints. || — || 5
|-
| 78 || No Breathe || No need for oxygen. || — || 5
|-
| 79 || H.U.L.K. || Heavy Uncontrolled Lifting & Kinetics. || — || 80
|-
| 81 || Miner Sight || Mine more ore; close burrows. || — || 25
|}


== Gene Irradiation (Genetic Sequencer) ==
==== 1.2 Mutations by Category ====
{| class="wikitable"
! Category !! Mutations
|-
| '''Skin''' || Cow Skin, Thick Fur, Cloaking, Greater Cloaking, Explosive Protection, Flame Retardant
|-
| '''Eyes''' || Cat Eyes, Echolocation
|-
| '''Mouth''' || Poison Breath, Spark Breath, Wurm Cry
|-
| '''Faction''' || Roach Friend, Spider Friend, Sproachder Friend, Termite Friend
|-
| '''Stability''' || DNA Mending, Vampire, Unstable Genome, Seasoned Mind
|-
| '''Utility''' || Miner Sight, EMP Blast, Object Phasing, No Prints, No Breathe
|}


The same analyzer provides '''Gene Irradiation''' (sometimes called the genetic sequencer). This turns a '''single''' known mutation into a new variant—e.g. roach DNA can be irradiated into different roach breeds, cloaking into phasing, and so on. It does not consume the whole sample plate; it replaces that one mutation on the plate with the irradiation result.
==== 1.3 Mutations by Instability Tier ====
{| class="wikitable"
! Instability !! Mutations
|-
| '''Negative (-10)''' || Vampire, DNA Mending (Healing/Robusting)
|-
| '''0 to 5''' || Copy Mob, Seasoned Mind, Spark Breath, No Prints, No Breathe
|-
| '''10 to 25''' || Blood Bank/River, Bald, Cow Skin, Barotrauma, Toxin Resist, Miner Sight, Phasing, Thick Fur
|-
| '''30 to 40''' || Cloaking, EMP, Poison Breath, Roach/Spider Friend, Bomb Resist, Blood Temple/Sea, Rad Protection, Echolocation, Wurm Cry
|-
| '''50+''' || Termite Friend, Greater Cloaking, Sproachder Friend, H.U.L.K. (80)
|}


'''On the Vesalius-Andra Genetic Analyzer:''' From the main menu, on any loaded sample plate, each mutation block has an '''Irradiate''' button. Click it to irradiate that mutation. The machine will show "Irradiation Complete!" and the new mutation (which may still show as "???" until you analyze it elsewhere). You can then irradiate again on the same or other plates to discover more variants. Recipe results depend on the mutation type (see in-game mutation guides or experiment).
==== 1.4 DNA3 Combination Recipes ====
Use the '''Combine''' function in the Analyzer to discover these results.


'''Handheld option:''' The '''Vesalius-Andra Debug Scanner''' (if available in your lab) can scan a subject or meat to load genetics, then use the verb '''Irradiate Gene''' to irradiate a chosen mutation from the loaded data. You can then use '''Print Sample Plate''' to create a plate from the result. Useful for quick sequencing without using the main analyzer.
{| class="wikitable"
! Result Mutation !! Requirement 1 !! Requirement 2 !! Requirement 3
|-
| '''Greater Cloaking''' || Cloaking || Cloaking || —
|-
| '''Echolocation''' || Blindness || Deafness || —
|-
| '''H.U.L.K.''' || Gigantism || Punch || Painless
|-
| '''Vampire''' || Blood Bank || Roach Blood || —
|-
| '''Sproachder Friend''' || Roach Friend || Spider Friend || —
|-
| '''Greater Fleshy Sac''' || Fleshy Sac || Fleshy Sac || —
|-
| '''DNA Mending''' || Unstable Genome || Simpleton || —
|-
| '''Bomb Resist''' || Thick Fur || Rad Protection || —
|}


Irradiation is key for unlocking advanced mutation trees (e.g. spider/roach/termite breeds, phasing from cloaking, flesh sacs from certain DNA). Combine it with analysis and combining to fill the mutation database and build powerful samples.
== Gene Irradiation (Genetic Sequencer) ==
 
== DNA Sampling and Prep Are Done—Now What? ==


To the left side of the lab you will find '''Vesalius-Andra Xenofauna Cloning Vats'''. These large tubular machines are where you grow clones. For each vat you need:
The analyzer provides '''Gene Irradiation'''. This turns a '''single''' known mutation into a new variant. It replaces that one mutation on the plate with the irradiation result.
# A '''sample plate''' with the genetics you want (and an active '''clone''' mutation—the vat uses that to decide what to grow),
# A '''Vat Control Console''' adjacent to the vat (to start and monitor the run),
# A '''B.I.D.O.N. canister''' with '''protein''', anchored to the '''west''' tile of the vat (click-drag the canister onto the vat to link it).


Operate the vat from the '''Vat Control Console''': load the sample plate into the vat, ensure the linked B.I.D.O.N. has enough protein, then start the run. The vat drains protein over time. If the canister runs out of protein before the clone is ready, the run can fail and you get a half-cloned mess—wasted materials, time and work. The vat can clone any organic creature for which you have a viable sample (from meat that produced a plate with a clone mutation). Do not leave a vat unattended once the clone is ready: a fully grown creature can eventually break out and cause a mess. A ready clone will bang on the glass and give sound and chat cues.
'''On the Analyzer:''' Each mutation block has an '''Irradiate''' button. Click it to replace that mutation with a sequenced variant.  


If you want the clone to have specific mutations active, prepare the sample in the Vesalius-Andra Genetic Analyzer first. Set which mutations are '''active''' (bright green) and which are '''inactive''' (flashing red). For colour-blind mode, use the written descriptions. Always check what is active and inactive before you load the plate into the cloner.
'''Handheld option:''' The '''Vesalius-Andra Debug Scanner''' can scan a subject, use '''Irradiate Gene''', and then '''Print Sample Plate'''. This is key for unlocking advanced breeds (spider/roach variants, phasing from cloaking, etc.).


'''Be. Sure. To. Always. Check. BEFORE. Cloning.'''
== Part 2: DNA2 — The Old Modifier Lab ==


When cloning something hostile or dangerous, have Trauma Teams or armed guards ready in case of a breakout, and remember '''ALWAYS FOLLOW [[Standard_Operating_Procedure#Genetics_Research|SoP]]'''.
To the right of the lab is the DNA2 equipment. This uses the fixed Structural Enzymes (SE) block system. Activation is determined by whether the block’s value is in the “on” range (usually 45% or higher). **DNA2 block numbers are randomized each round.** === DNA2 Gene Tables ===


== Mutations in You ==
==== 2.1 Complete List of DNA2 Genes ====


Before giving anyone mutations, document what you are doing and get consent. If you are testing on yourself, note that too. If you have access to uranium (e.g. from R&D), you can print '''Vesalius-Andra Mutagenic Purger'''s. These clear all mutations from a subject and reset instability to zero—essential for undoing mistakes. Keep at least one or two on hand.
{| class="wikitable"
! Gene Name !! Type !! Effect !! Activation
|-
| Monkified || Special || Monkey transform (Block 27) || —
|-
| No Breathing || Power || Survive without air || 45%
|-
| Remote Viewing || Power || View far away areas || 45%
|-
| Regenerate || Power || Heal over time || 45%
|-
| Super Speed || Power || Increased movement speed || 45%
|-
| Telepathy || Power || Send messages to minds || 45%
|-
| Morph || Power || Change appearance || 45%
|-
| Cold Resistance || Power || Immunity to freezing || 30%
|-
| No Prints || Power || Leave no fingerprints || 45%
|-
| Shock Immunity || Power || Immunity to electricity || 45%
|-
| Midget || Power || Become very small || 45%
|-
| Hulk || Power || Massive strength/damage || 45%
|-
| X-Ray Vision || Power || See through walls || 45%
|-
| Telekinesis || Power || Move objects with mind || 15%
|-
| Hallucinate || Disability || Visual/auditory hallucinations || Block "On"
|-
| Epilepsy || Disability || Random seizures || Block "On"
|-
| Coughing || Disability || Constant noise/stunning || Block "On"
|-
| Clumsiness || Disability || Dropping items/fumbling || Block "On"
|-
| Tourettes || Disability || Random yelling || Block "On"
|-
| Nervousness || Disability || Random twitching/stuttering || Block "On"
|-
| Blindness || Disability || Total vision loss || Block "On"
|-
| Deafness || Disability || Total hearing loss || Block "On"
|-
| Nearsightedness || Disability || Blurred vision || Block "On"
|}


To apply mutations to a human (or yourself): load a '''sample plate''' into a '''Mutagenic Injector''', then inject the target. The injector delivers '''all mutations on that sample plate''' at once. Some may be active and some inactive. You can use a Vesalius-Andra Mutagenic Purger to remove everything in one go if needed—you did print one, '''right'''?
==== 2.2 Difficulty/Assignment Chart ====
Only these blocks are assigned a random index 1-26 at round start. Block 27 is always Monkey.
{| class="wikitable"
! Difficulty !! Assigned Block Names
|-
| '''Default''' || BLIND, DEAF, CLUMSY, FAKE
|-
| '''Hard''' || HULK
|-
| '''Harder''' || TELE, FIRE, XRAY, REMOTETALK
|-
| '''Special''' || MONKEY (Block 27)
|}


== Bureaucracy ==
== Part 3: Genetics Injectors ==
To some the most fun, to others a painful paperwork system that has no real reward other than covering you from the iron hammer of the Iskhod Rangers looking to shut down your fun experiment.
Be sure to always have your papers, findings and collection of data scanned, copied and filed; otherwise you may be visited by a large group of trigger-happy Blackshield and angry Rangers looking for any reason to start a shootout or an arrest!


== Tips and Tricks ==
There are two injector systems: one for DNA2 (block-based) and one for DNA3 (mutation-pool).
# [[Standard_Operating_Procedure#Genetics_Research|Follow SoP]] and get consent plus proper paperwork before human trials—it keeps the Rangers and Blackshield off your back.
# Upgrade the analyzer (scanning modules, matter bins) early: more plates and more mutations per analysis save meat and time.
# Keep at least one Vesalius-Andra Mutagenic Purger on hand before injecting anyone; mistakes are easy to undo if you have it.
# Use the excavation pick’s batch option: enter the number of 2 cm steps (e.g. 30 for 60 cm) so the bubble dig is one continuous action.
# Before loading a plate into the cloner, set which mutations are active (green) in the analyzer—the vat clones whatever is active.
# If you are low on animals, Lonestar cargo can import basic fauna; Prospectors often have rare or dangerous specimens—secure deals for meat or samples from the field.
# Irradiate common mutations (e.g. roach, spider, cloaking) to unlock advanced breeds and abilities; check in-game mutation trees for recipes.
# Slice meat before grinding when you need protein; some cow mutations can be milked for a slow but steady protein supply.
# Sync with RnD from the analyzer when you have new mutations—it gives research points and can make your lab a priority for upgrades.
# For dangerous clones, have Trauma Teams or armed backup ready and use the disposal pipe to vent the vat when the clone is ready instead of opening it manually.


== What About the Console to the Right of the Lab? ==
=== 3.1 DNA Injectors (DNA2) ===
Used to inject a single structural enzyme block into a human.
* **Acquisition:** Found in "Box of DNA injectors" or created at the DNA modifier console using a buffer.
* **Function:** Attacks a human target to apply the block value. They deliver a minor radiation dose and have a 5% chance to trigger a random side effect.


That is the old DNA genetics equipment, which still works alongside the Vesalius-Andra xenofauna system.
=== 3.2 Mutagenic Injectors (DNA3) ===
Used to inject '''all mutations''' from a sample plate into a living mob.
* **Loading:** Load a sample plate into the injector.
* **Function:** Delivers the genetics to a living target. Synthetics and certain species are immune or will take damage instead of mutating.
* **Consumption:** The sample plate is consumed upon injection, though the injector itself is reusable.


Bare-bones guide to the old system:
== Bureaucracy and Safety ==
# Put a monkey (or subject) in the DNA modifier and save to buffer.
Always scan, copy, and file your findings. Iskhod Rangers and Blackshield may investigate unauthorized human trials. Ensure you have proper paperwork and consent documented.
# The UI controls appearance: hair colour, eye colour, hair style, horns, wings, etc.
* **Purgers:** The '''Vesalius-Andra Mutagenic Purger''' clears all DNA3 mutations and resets instability. Always keep one on hand!
# Rejuvenators are used with a beaker added to the DNA modifier; you can inject the subject with the beaker's contents (e.g. anti-mutation or anti-radiation chemicals).
# Use the S.E. (Structural Enzymes) buffer: save to S.E., then mutate the leftmost block(s)—e.g. set the first few digits to D or higher (E, F) to try for powers.
# Print a single injector needle, inject someone (or yourself). There is a short cooldown; you must save to the S.E. buffer again each time you want to test a new code.
# See if it grants powers; repeat as you go.
# Obvious mutations include TK, X-ray, blindness, stuttering, Hulk, and others.
# The test subject does not need to be alive to mutate them in the modifier.
# Be careful: each needle is radioactive and can slowly harm or kill the subject. Work with medical for anti-radiation chems.


{{Gameplay guides}}
{{Gameplay guides}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 16:32, 4 March 2026

Xenogenetics is the in-universe name for this discipline; the wiki article is Guide to Genetics.

This guide is a comprehensive introduction to xenogenetics (xenofauna genetics, cloning, mutations, and the genetic sequencer). The system is still in development, so the wiki may be outdated from time to time. That said, xenogenetics is straightforward, fun, and powerful once you know the basics. This guide includes the Vesalius-Andra analyzer workflow, Gene Irradiation (Genetic Sequencer), cloning vats, injectors and purgers, and the old DNA modifier lab.

The Two Systems: DNA2 and DNA3

Sojourn-Iskhod utilizes two distinct genetic backends that coexist within the lab. Understanding which machine handles which system is key:

  • DNA2 (The Block System): The legacy system. It uses Structural Enzyme (SE) blocks (indices 1–26) and the DNA Modifier console. It is primarily used for human mutations (Hulk, X-Ray, etc.) and cosmetic Identity (UI).
  • DNA3 (The Mutation-Pool): The modern system. This uses mutation datums in a specialized genetics holder. It powers the Vesalius-Andra machines, xenofauna, cloning, and advanced mutation recipes.

Harvesting Genes From Animals to Mutants

Genetics is heavily limited at the beginning, due to your vital equipment not being upgraded. It is recommended to upgrade your machinery (e.g. better manipulators, scanning modules, and matter bins) to save DNA, meat and time.

The centrepiece for turning flesh into genetic data is the Xenofauna Genetics Pulper. It accepts raw meat (up to five slabs at a time) or one whole non-human creature. Turn the pulper on to process; it destroys the contents and produces Mutagenic Sample Plates carrying the genetic data. Whole creatures yield more plates than meat alone (their meat value plus a bonus), so putting a full body in when you can is efficient.

You may also have a Gibber and a Meat Spike in or near the lab. The meat spike lets you grapple corpses and harvest meat from them. Monkey and human limbs can be butchered for a small amount of meat: put legs or arms on a table and use a knife to get an extra slab.

Sample plates are the key to genetics work. Do not grind every bit of flesh in the Advanced Grinder if you still need genetic samples—use the pulper for that.

Gathering protein (often called animal protein) is a huge part of cloning. The Vesalius-Andra Advanced Grinder helps a lot: anything on the south tile of the machine is automatically pulled in and ground. Click-dragging a B.I.D.O.N. canister onto the grinder from its west tile anchors and links it to transfer liquid directly.

Part 1: The DNA3 Mutation-Pool System

The Vesalius-Andra Genetic Analyzer is the workhorse of the department. Load sample plates into it (capacity depends on upgrades). Each plate shows a set of mutation blocks. To analyze: choose "Analyze" for a plate, then Mark the blocks you want to identify. Confirm "Analyze" to consume that sample plate and reveal the marked mutations—analyzing destroys the plate.

Sync with RnD uploads your discovered mutations to the main R&D console and awards research points. To discover rarer mutations, use Combine. Add two or more mutations to the list and confirm. The Merge function merges two entire sample plates into one, combining all their mutations onto a single plate.

DNA3 Mutation Tables

Mutations contribute to Total Instability. If instability reaches 100% and above, serious effects (including clone damage and transformation into a "wasonce") occur. Only one mutation per Exclusive Type can be active at once. Default instability is 10 unless noted. Negative values reduce total instability.

1.1 Complete List of DNA3 Mutations

# Name Description Exclusive Instability
1 (Genetic Copy) Clone data for a creature; used for cloning. 0
2 Bald Hairline recedes severely. 10
3 Cow Skin Leathery, cow-like skin; reduced brute damage. Skin 20
4 Simpleton Lowers COG, MEC, BIO stats. 10
5 Gigantism Much larger size. 10
6 Dwarfism Much smaller, more fragile. 10
7 Unstable Genome Random instability. 10–70
8 Moo Intermittent mooing. 10
9 Epilepsy Seizures. 10
10 Coughing Intermittent coughing. 10
11 Clumsiness More likely to drop/fumble. 10
12 Tourettes Verbal tics. 10
13 Nervousness Constant second-guessing. 10
14 Blindness Film over pupils; can't see. 10
15 Deafness Growths block sound. 10
16 Nearsightedness Worse vision. 10
17 Unbalanced No sense of balance. 10
18 EMP Blast Gland for strong EM discharges. 30
19 Roach Blood Green blood; blattedin heals. 10
20 Strange Roach Unstable roach DNA for cloning. 10
21 Chocolate Milk Cows/goats produce chocolate milk. 10
22 Protein Milk Cows/goats produce protein. 10
23 Robust Milk More milk from cows/goats. 10
24 Painless No pain sensation. 10
25 Roach Friend Roach pheromones; roaches non-hostile. Faction 30
26 Spider Friend Spider pheromones. Faction 30
27 Sproachder Friend Roach + spider pheromones. Faction 60
28 Poison Breath Spew blattedin gas (no self-immunity). Mouth 30
29 Cloaking Light bends; harder to hit at range. Skin 30
30 Greater Cloaking Near-invisible; turrets/cameras struggle. Skin 60
31 Fleshy Sac Sac for organs during incubation. 10
32 Greater Fleshy Sac Larger sac for many organs. 10
33–47 Organ Sacs Produce specific organs when cloned in a sac. 10
48 Hyperion Strain Odd effect on growing flesh. 10
49 Thick Fur Thick, warm fur. Skin 20
50 Barotrauma Rapid pressure adjustment. 20
51 Honk Annoying honking. 10
52 Bottomless Can eat much more. 10
53 Toxin Resistance Process some poisons easier. 20
54 Echolocation See with ears. Eyes 40
55 Screaming Periodic screaming. 10
56 Cat Eyes Better dark vision; more flash damage. Eyes 30
58 Rad Protection Immune to radiation ills. 40
59 Punch Stronger unarmed. 10
60-64 Blood Levels Increasing blood capacity (Bank to Temple). None 10-40
65 Vampire Complexion loss; stabilizes genes. -10
66 DNA Mending Reduces instability. -10
69 Seasoned Mind Resistance to mental breakdowns. None 5
70 Pain Tolerance Less locking up from pain. 25
71 Bomb Resist Foam-like skin; explosive resistance. Skin 30
72 Termite Friend Electric signal; termites/wurms sense. Faction 50
73 Wurm Cry Blood-chilling shriek; ground shakes. Mouth 40
74 Spark Breath Small flame from mouth (light cigs). Mouth 5
75 Flame Retardant Skin produces flame-smothering fluid. Skin 10
76 Phasing Phase through solid objects slowly. 20
77 No Prints No fingerprints. 5
78 No Breathe No need for oxygen. 5
79 H.U.L.K. Heavy Uncontrolled Lifting & Kinetics. 80
81 Miner Sight Mine more ore; close burrows. 25

1.2 Mutations by Category

Category Mutations
Skin Cow Skin, Thick Fur, Cloaking, Greater Cloaking, Explosive Protection, Flame Retardant
Eyes Cat Eyes, Echolocation
Mouth Poison Breath, Spark Breath, Wurm Cry
Faction Roach Friend, Spider Friend, Sproachder Friend, Termite Friend
Stability DNA Mending, Vampire, Unstable Genome, Seasoned Mind
Utility Miner Sight, EMP Blast, Object Phasing, No Prints, No Breathe

1.3 Mutations by Instability Tier

Instability Mutations
Negative (-10) Vampire, DNA Mending (Healing/Robusting)
0 to 5 Copy Mob, Seasoned Mind, Spark Breath, No Prints, No Breathe
10 to 25 Blood Bank/River, Bald, Cow Skin, Barotrauma, Toxin Resist, Miner Sight, Phasing, Thick Fur
30 to 40 Cloaking, EMP, Poison Breath, Roach/Spider Friend, Bomb Resist, Blood Temple/Sea, Rad Protection, Echolocation, Wurm Cry
50+ Termite Friend, Greater Cloaking, Sproachder Friend, H.U.L.K. (80)

1.4 DNA3 Combination Recipes

Use the Combine function in the Analyzer to discover these results.

Result Mutation Requirement 1 Requirement 2 Requirement 3
Greater Cloaking Cloaking Cloaking
Echolocation Blindness Deafness
H.U.L.K. Gigantism Punch Painless
Vampire Blood Bank Roach Blood
Sproachder Friend Roach Friend Spider Friend
Greater Fleshy Sac Fleshy Sac Fleshy Sac
DNA Mending Unstable Genome Simpleton
Bomb Resist Thick Fur Rad Protection

Gene Irradiation (Genetic Sequencer)

The analyzer provides Gene Irradiation. This turns a single known mutation into a new variant. It replaces that one mutation on the plate with the irradiation result.

On the Analyzer: Each mutation block has an Irradiate button. Click it to replace that mutation with a sequenced variant.

Handheld option: The Vesalius-Andra Debug Scanner can scan a subject, use Irradiate Gene, and then Print Sample Plate. This is key for unlocking advanced breeds (spider/roach variants, phasing from cloaking, etc.).

Part 2: DNA2 — The Old Modifier Lab

To the right of the lab is the DNA2 equipment. This uses the fixed Structural Enzymes (SE) block system. Activation is determined by whether the block’s value is in the “on” range (usually 45% or higher). **DNA2 block numbers are randomized each round.** === DNA2 Gene Tables ===

2.1 Complete List of DNA2 Genes

Gene Name Type Effect Activation
Monkified Special Monkey transform (Block 27)
No Breathing Power Survive without air 45%
Remote Viewing Power View far away areas 45%
Regenerate Power Heal over time 45%
Super Speed Power Increased movement speed 45%
Telepathy Power Send messages to minds 45%
Morph Power Change appearance 45%
Cold Resistance Power Immunity to freezing 30%
No Prints Power Leave no fingerprints 45%
Shock Immunity Power Immunity to electricity 45%
Midget Power Become very small 45%
Hulk Power Massive strength/damage 45%
X-Ray Vision Power See through walls 45%
Telekinesis Power Move objects with mind 15%
Hallucinate Disability Visual/auditory hallucinations Block "On"
Epilepsy Disability Random seizures Block "On"
Coughing Disability Constant noise/stunning Block "On"
Clumsiness Disability Dropping items/fumbling Block "On"
Tourettes Disability Random yelling Block "On"
Nervousness Disability Random twitching/stuttering Block "On"
Blindness Disability Total vision loss Block "On"
Deafness Disability Total hearing loss Block "On"
Nearsightedness Disability Blurred vision Block "On"

2.2 Difficulty/Assignment Chart

Only these blocks are assigned a random index 1-26 at round start. Block 27 is always Monkey.

Difficulty Assigned Block Names
Default BLIND, DEAF, CLUMSY, FAKE
Hard HULK
Harder TELE, FIRE, XRAY, REMOTETALK
Special MONKEY (Block 27)

Part 3: Genetics Injectors

There are two injector systems: one for DNA2 (block-based) and one for DNA3 (mutation-pool).

3.1 DNA Injectors (DNA2)

Used to inject a single structural enzyme block into a human.

  • **Acquisition:** Found in "Box of DNA injectors" or created at the DNA modifier console using a buffer.
  • **Function:** Attacks a human target to apply the block value. They deliver a minor radiation dose and have a 5% chance to trigger a random side effect.

3.2 Mutagenic Injectors (DNA3)

Used to inject all mutations from a sample plate into a living mob.

  • **Loading:** Load a sample plate into the injector.
  • **Function:** Delivers the genetics to a living target. Synthetics and certain species are immune or will take damage instead of mutating.
  • **Consumption:** The sample plate is consumed upon injection, though the injector itself is reusable.

Bureaucracy and Safety

Always scan, copy, and file your findings. Iskhod Rangers and Blackshield may investigate unauthorized human trials. Ensure you have proper paperwork and consent documented.

  • **Purgers:** The Vesalius-Andra Mutagenic Purger clears all DNA3 mutations and resets instability. Always keep one on hand!